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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_link_varyings.c3117 struct gl_linked_shader *const sh_next = prog->_LinkedShaders[next]; in link_varyings() local
3119 gl_nir_opt_dead_builtin_varyings(consts, api, prog, sh_i, sh_next, in link_varyings()
3126 reserved_varying_slot(sh_next, nir_var_shader_in); in link_varyings()
3129 sh_next, next == MESA_SHADER_FRAGMENT ? num_xfb_decls : 0, in link_varyings()
3141 if (!check_against_input_limit(consts, api, prog, sh_next, slots_used)) in link_varyings()

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