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Searched refs:setupUniforms (Results 1 - 25 of 33) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp49 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
106 void ShaderFunctionCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderFunctionCase
108 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
115 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
164 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
168 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
113 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
H A DglcShaderStructTests.cpp63 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
120 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderStructCase
122 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
129 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
127 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
H A DglcShaderRenderCase.hpp283 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
H A DglcShaderLoopTests.cpp190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderLoopCase
H A DglcShaderIndexingTests.cpp166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderIndexingCase
H A DglcShaderRenderCase.cpp528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderRenderCase
680 setupUniforms(programID, quadGrid.getConstCoords()); in render()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderFunctionTests.cpp50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
96 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderFunctionCase
98 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
103 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument
152 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase()
154 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
H A Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
H A Des3fShaderStructTests.cpp65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase()
168 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
H A Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
H A Des3fShaderIndexingTests.cpp147 virtual void setupUniforms (int programID, const Vec4& constCoords);
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderFunctionTests.cpp50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
87 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderFunctionCase
89 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
94 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument
137 return new ShaderFunctionCase(context, name, description, isVertexCase, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase()
139 return new ShaderFunctionCase(context, name, description, isVertexCase, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
H A Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
H A Des2fShaderStructTests.cpp73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase
151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
156 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument
197 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase()
199 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
H A Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
H A Des2fShaderTextureFunctionTests.cpp230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
H A Des2fShaderIndexingTests.cpp160 virtual void setupUniforms (int programID, const Vec4& constCoords);
203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
H A Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderRenderCase.hpp219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
H A DglsShaderRenderCase.cpp469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase
612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp317 void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&) in setupUniforms() function in deqp::Functional::TextureShadowLodTestCase
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp513 virtual void setupUniforms (const tcu::Vec4& constCoords);
H A DvktShaderRender.cpp847 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)
2099 setupUniforms(constCoords);
H A DvktShaderRenderMatrixTests.cpp1397 virtual void setupUniforms (const tcu::Vec4&);
1571 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon28711::ShaderMatrixInstance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRender.hpp515 virtual void setupUniforms (const tcu::Vec4& constCoords);

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