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Searched refs:setTextureUnit (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp2657 this->setTextureUnit(unitIdx); in bindTexture()
2682 this->setTextureUnit(unitIdx); in bindTexture()
2709 this->setTextureUnit(unitIdx); in bindTexture()
2713 this->setTextureUnit(unitIdx); in bindTexture()
2718 this->setTextureUnit(unitIdx); in bindTexture()
2722 this->setTextureUnit(unitIdx); in bindTexture()
2727 this->setTextureUnit(unitIdx); in bindTexture()
2731 this->setTextureUnit(unitIdx); in bindTexture()
2737 this->setTextureUnit(unitIdx); in bindTexture()
2758 this->setTextureUnit(unitId in bindTexture()
2846 void GrGLGpu::setTextureUnit(int unit) { setTextureUnit() function in GrGLGpu
[all...]
H A DGrGLGpu.h367 void setTextureUnit(int unitIdx);
806 friend class GrGLPathRendering; // For accessing setTextureUnit.
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSRGBDecodeTests.cpp313 void setTextureUnit (const deUint32 textureUnit);
380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() function in deqp::gles31::Functional::__anon30874::SRGBTestSampler
1217 m_samplerList[samplerIdx]->setTextureUnit(enumConversion); in bindSamplerToTexture()

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