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Searched refs:setTex3DBinding (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp807 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
H A DsglrReferenceContext.cpp581 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding() function in sglr::ReferenceContext
634 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, DE_NULL); break; in bindTexture()
686 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; in bindTexture()
721 else if (m_textureUnits[unitNdx].tex3DBinding == texture) setTex3DBinding (unitNdx, DE_NULL); in deleteTexture()

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