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Searched refs:setScissorRect (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/src/gpu/
H A DGrOpFlushState.h199 this->setScissorRect(this->appliedClip()->scissorState().rect()); in bindPipelineAndScissorClip()
220 void setScissorRect(const SkIRect& scissorRect) { in setScissorRect() function in final
221 fOpsRenderPass->setScissorRect(scissorRect); in setScissorRect()
H A DGrOpsRenderPass.h58 // test is enabled on the current pipeline, then the client must call setScissorRect() before
61 void setScissorRect(const SkIRect&);
83 // - If the scissor test is enabled, call setScissorRect()
H A DGrOpsRenderPass.cpp131 void GrOpsRenderPass::setScissorRect(const SkIRect& scissor) { in setScissorRect() function in GrOpsRenderPass
/third_party/skia/src/gpu/mtl/
H A DGrMtlRenderCommandEncoder.h169 void setScissorRect(const MTLScissorRect& scissorRect) { in setScissorRect() function
174 [fCommandEncoder setScissorRect:scissorRect]; in setScissorRect()
/third_party/skia/experimental/graphite/src/mtl/
H A DMtlRenderCommandEncoder.h173 void setScissorRect(const MTLScissorRect& scissorRect) {
178 [(*fCommandEncoder) setScissorRect:scissorRect];
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.hpp69 void setScissorRect(const sw::Rect &rect);
H A DDevice.cpp360 void Device::setScissorRect(const sw::Rect &rect) in setScissorRect() function in es2::Device
H A DContext.cpp2763 device->setScissorRect(scissor); in applyScissor()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.h120 void setScissorRect(const gl::Rectangle &scissor, bool enabled);
H A DStateManager9.cpp532 setScissorRect(scissor, enabled); in setScissorState()
548 void StateManager9::setScissorRect(const gl::Rectangle &scissor, bool enabled) in setScissorRect() function in rx::StateManager9
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
H A DGPURenderPassEncoder.h44 void setScissorRect(Napi::Env,
H A DGPURenderPassEncoder.cpp43 void GPURenderPassEncoder::setScissorRect(Napi::Env, in setScissorRect() function in wgpu::binding::GPURenderPassEncoder
/third_party/skia/tests/
H A DGrPipelineDynamicStateTest.cpp176 flushState->setScissorRect(kDynamicScissors[i]);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_command_buffer.h342 RenderCommandEncoder &setScissorRect(const MTLScissorRect &rect);

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