Searched refs:setSamplerState (Results 1 - 7 of 7) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsSamplerObjectTest.hpp | 78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler); 137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
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H A D | glsSamplerObjectTest.cpp | 101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) in setSamplerState() function in deqp::gls::TextureSamplerTest 527 setSamplerState(gl, m_samplerState, sampler); in renderResults() 613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) in setSamplerState() function in deqp::gls::MultiTextureSamplerTest 1090 setSamplerState(gl, m_samplerState, sampler); in renderResults()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | mtl_command_buffer.h | 364 return setSamplerState(gl::ShaderType::Vertex, state, lodMinClamp, lodMaxClamp, index); in setVertexSamplerState() 391 return setSamplerState(gl::ShaderType::Fragment, state, lodMinClamp, lodMaxClamp, index); in setFragmentSamplerState() 415 RenderCommandEncoder &setSamplerState(gl::ShaderType shaderType, 616 ComputeCommandEncoder &setSamplerState(id<MTLSamplerState> state,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.h | 361 angle::Result setSamplerState(const gl::Context *context,
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H A D | StateManager11.cpp | 2646 angle::Result StateManager11::setSamplerState(const gl::Context *context, 2790 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); 2803 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.h | 109 angle::Result setSamplerState(const gl::Context *context,
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H A D | Renderer9.cpp | 978 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::Renderer9 3237 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures() 3249 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()
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