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Searched refs:setSamplerState (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsSamplerObjectTest.hpp78 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
137 static void setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler);
H A DglsSamplerObjectTest.cpp101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) in setSamplerState() function in deqp::gls::TextureSamplerTest
527 setSamplerState(gl, m_samplerState, sampler); in renderResults()
613 void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) in setSamplerState() function in deqp::gls::MultiTextureSamplerTest
1090 setSamplerState(gl, m_samplerState, sampler); in renderResults()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_command_buffer.h364 return setSamplerState(gl::ShaderType::Vertex, state, lodMinClamp, lodMaxClamp, index); in setVertexSamplerState()
391 return setSamplerState(gl::ShaderType::Fragment, state, lodMinClamp, lodMaxClamp, index); in setFragmentSamplerState()
415 RenderCommandEncoder &setSamplerState(gl::ShaderType shaderType,
616 ComputeCommandEncoder &setSamplerState(id<MTLSamplerState> state,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.h361 angle::Result setSamplerState(const gl::Context *context,
H A DStateManager11.cpp2646 angle::Result StateManager11::setSamplerState(const gl::Context *context,
2790 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState));
2803 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.h109 angle::Result setSamplerState(const gl::Context *context,
H A DRenderer9.cpp978 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState() function in rx::Renderer9
3237 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures()
3249 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()

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