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Help
Searched
refs:setNormalize
(Results
1 - 7
of
7
) sorted by relevance
/third_party/skia/docs/examples/
H
A
D
Point_setNormalize.cpp
17
normal.
setNormalize
(point.fX, point.fY);
in REG_FIDDLE()
/third_party/skia/gm/
H
A
D
tessellation.cpp
364
n0.
setNormalize
(left.y() - p.y(), p.x() - left.x());
in build_outset_triangle()
365
n1.
setNormalize
(p.y() - right.y(), right.x() - p.x());
in build_outset_triangle()
/third_party/skia/src/core/
H
A
D
SkPoint.cpp
29
bool SkPoint::
setNormalize
(SkScalar x, SkScalar y) {
in setNormalize()
function in SkPoint
H
A
D
SkContourMeasure.cpp
444
tangent->
setNormalize
(pts[1].fX - pts[0].fX, pts[1].fY - pts[0].fY);
H
A
D
SkStroke.cpp
96
if (!unitNormal->
setNormalize
((after.fX - before.fX) * scale,
in set_normal_unitnormal()
108
if (!unitNormal->
setNormalize
(vec.fX, vec.fY)) {
in set_normal_unitnormal()
/third_party/skia/include/core/
H
A
D
SkPoint.h
320
bool
setNormalize
(SkScalar x, SkScalar y);
/third_party/skia/modules/particles/src/
H
A
D
SkParticleEffect.cpp
409
// Using
setNormalize
to prevent scale drift
in advanceTime()
410
fState.fHeading.
setNormalize
(fState.fHeading.fX * c - fState.fHeading.fY * s,
in advanceTime()
Completed in 7 milliseconds