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Searched refs:setDepthWriteEnable (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DPixelProcessor.hpp256 void setDepthWriteEnable(bool depthWriteEnable);
H A DPixelProcessor.cpp588 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) in setDepthWriteEnable() function in sw::PixelProcessor
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp371 void setDepthWriteEnable (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthWriteEnable() function
552 { VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT, { { "VK_EXT_extended_dynamic_state" }, setDepthWriteEnable } }, in getDynamicStateInfo()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp369 void setDepthWriteEnable (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthWriteEnable() function
550 { VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT, { { "VK_EXT_extended_dynamic_state" }, setDepthWriteEnable } }, in getDynamicStateInfo()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp49 setDepthWriteEnable(true); in Device()
H A DContext.cpp2980 device->setDepthWriteEnable(mState.depthMask); in applyState()
/third_party/vulkan-headers/include/vulkan/
H A Dvulkan_raii.hpp5657 void setDepthWriteEnable( VULKAN_HPP_NAMESPACE::Bool32 depthWriteEnable ) const VULKAN_HPP_NOEXCEPT;
14543 VULKAN_HPP_INLINE void CommandBuffer::setDepthWriteEnable( VULKAN_HPP_NAMESPACE::Bool32 depthWriteEnable ) const VULKAN_HPP_NOEXCEPT
[all...]
H A Dvulkan_handles.hpp5010 void setDepthWriteEnable( VULKAN_HPP_NAMESPACE::Bool32 depthWriteEnable,
H A Dvulkan_funcs.hpp7229 VULKAN_HPP_INLINE void CommandBuffer::setDepthWriteEnable( VULKAN_HPP_NAMESPACE::Bool32 depthWriteEnable, Dispatch const & d ) const VULKAN_HPP_NOEXCEPT
[all...]
H A Dvulkan_structs.hpp[all...]
/third_party/skia/third_party/externals/swiftshader/include/vulkan/
H A Dvulkan_structs.hpp[all...]

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