/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.h | 90 void setDepthBias(bool polygonOffsetFill,
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H A D | StateManager9.cpp | 370 setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor, in setBlendDepthRasterStates() 853 void StateManager9::setDepthBias(bool polygonOffsetFill, in setDepthBias() function in rx::StateManager9
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
H A D | VkCommandBuffer.hpp | 93 void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
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H A D | VkCommandBuffer.cpp | 1453 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) in setDepthBias() function in vk::CommandBuffer
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H A D | libVulkan.cpp | 2533 vk::Cast(commandBuffer)->setDepthBias(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in vkCmdSetDepthBias()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Renderer.hpp | 321 void setDepthBias(float bias);
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H A D | Renderer.cpp | 2633 void Renderer::setDepthBias(float bias)
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateComputeTests.cpp | 200 void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthBias() function 532 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateComputeTests.cpp | 198 void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthBias() function 530 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | mtl_command_buffer.h | 337 RenderCommandEncoder &setDepthBias(float depthBias, float slopeScale, float clamp);
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.cpp | 89 setDepthBias(0.0f); in Device()
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H A D | Context.cpp | 2994 device->setDepthBias(depthBias); in applyState() 3000 device->setDepthBias(0); in applyState()
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/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
H A D | vulkan_raii.hpp | 4039 void setDepthBias( float depthBiasConstantFactor, 9874 VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor,
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H A D | vulkan_handles.hpp | 3282 void setDepthBias( float depthBiasConstantFactor,
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H A D | vulkan_funcs.hpp | 4574 VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor, [all...] |
/third_party/vulkan-headers/include/vulkan/ |
H A D | vulkan_raii.hpp | 5418 void setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor ) const VULKAN_HPP_NOEXCEPT; 13030 CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor ) const VULKAN_HPP_NOEXCEPT [all...] |
H A D | vulkan_handles.hpp | 4376 void setDepthBias( float depthBiasConstantFactor,
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H A D | vulkan_funcs.hpp | 4355 CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const & d ) const VULKAN_HPP_NOEXCEPT [all...] |