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Searched refs:separate_specular (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
307 key->separate_specular = 1; in make_state_key()
997 if (key->separate_specular) { in emit_instructions()
H A Dffvertex_prog.c71 unsigned separate_specular:1; member
195 key->separate_specular = 1; in make_state_key()
1044 const GLboolean separate = p->state->separate_specular; in build_lighting()

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