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Help
Searched
refs:select_all
(Results
1 - 4
of
4
) sorted by relevance
/third_party/python/Lib/idlelib/
H
A
D
editor.py
182
text.bind("<<select-all>>", self.
select_all
)
672
def
select_all
(self, event=None):
member in EditorWindow
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui_widgets.cpp
4034
bool
select_all
= false;
in InputTextEx()
local
4080
select_all
= true;
in InputTextEx()
4082
select_all
= true;
in InputTextEx()
4084
select_all
= true;
in InputTextEx()
4121
bool render_selection = state && (state->HasSelection() ||
select_all
) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
in InputTextEx()
4179
if (
select_all
|| (hovered && !is_osx && io.MouseDoubleClicked[0]))
in InputTextEx()
/third_party/mesa3d/src/imgui/
H
A
D
imgui_widgets.cpp
3217
bool
select_all
= (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline);
3250
select_all
= true;
3255
select_all
= true;
3302
if (
select_all
|| (hovered && !is_osx && io.MouseDoubleClicked[0]))
/third_party/glfw/deps/
H
A
D
nuklear.h
22881
char
select_all
= 0;
in nk_do_edit()
local
22919
select_all
= nk_true;
in nk_do_edit()
22943
if (
select_all
) {
in nk_do_edit()
Completed in 69 milliseconds