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Help
Searched
refs:scroll_y
(Results
1 - 8
of
8
) sorted by relevance
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui_widgets.cpp
4036
float
scroll_y
= is_multiline ? draw_window->Scroll.y : FLT_MAX;
in InputTextEx()
local
4272
else if (IsKeyPressedMap(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask);
scroll_y
-= row_count_per_page * g.FontSize; }
in InputTextEx()
4273
else if (IsKeyPressedMap(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask);
scroll_y
+= row_count_per_page * g.FontSize; }
in InputTextEx()
4650
if (cursor_offset.y - g.FontSize <
scroll_y
)
in InputTextEx()
4651
scroll_y
= ImMax(0.0f, cursor_offset.y - g.FontSize);
in InputTextEx()
4652
else if (cursor_offset.y - inner_size.y >=
scroll_y
)
in InputTextEx()
4653
scroll_y
= cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
in InputTextEx()
4655
scroll_y
= ImClamp(
scroll_y
, 0.0f, scroll_max_y);
in InputTextEx()
4656
draw_pos.y += (draw_window->Scroll.y -
scroll_y
); // Manipulat
in InputTextEx()
[all...]
H
A
D
imgui.cpp
8103
void ImGui::SetScrollY(ImGuiWindow* window, float
scroll_y
)
in SetScrollY()
argument
8105
window->ScrollTarget.y =
scroll_y
;
in SetScrollY()
8116
void ImGui::SetScrollY(float
scroll_y
)
in SetScrollY()
argument
8119
SetScrollY(g.CurrentWindow,
scroll_y
);
in SetScrollY()
H
A
D
imgui.h
393
IMGUI_API void SetScrollY(float
scroll_y
); // set scrolling amount [0 .. GetScrollMaxY()]
H
A
D
imgui_internal.h
2433
IMGUI_API void SetScrollY(ImGuiWindow* window, float
scroll_y
);
H
A
D
imgui_demo.cpp
2866
float
scroll_y
= ImGui::GetScrollY();
in ShowDemoWindowLayout()
local
2869
ImGui::Text("%.0f/%.0f",
scroll_y
, scroll_max_y);
in ShowDemoWindowLayout()
/third_party/mesa3d/src/imgui/
H
A
D
imgui_widgets.cpp
3702
float
scroll_y
= draw_window->Scroll.y;
3703
if (cursor_offset.y - g.FontSize <
scroll_y
)
3704
scroll_y
= ImMax(0.0f, cursor_offset.y - g.FontSize);
3705
else if (cursor_offset.y - size.y >=
scroll_y
)
3706
scroll_y
= cursor_offset.y - size.y;
3707
draw_window->DC.CursorPos.y += (draw_window->Scroll.y -
scroll_y
); // To avoid a frame of lag
3708
draw_window->Scroll.y =
scroll_y
;
H
A
D
imgui.h
294
IMGUI_API void SetScrollY(float
scroll_y
); // set scrolling amount [0..GetScrollMaxY()]
H
A
D
imgui.cpp
6412
void ImGui::SetScrollY(float
scroll_y
)
in SetScrollY()
argument
6415
window->ScrollTarget.y =
scroll_y
+ window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
in SetScrollY()
Completed in 92 milliseconds