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Searched refs:sbtRecordStride (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp125 deUint32 sbtRecordStride; member
288 tcu::UVec4 uniformValue; // x = sbtRecordOffset, y = sbtRecordStride, z = missIndex in initUniformBuffer()
293 uniformValue = tcu::UVec4(testParams.sbtRecordOffsetPassedToTraceRay, testParams.sbtRecordStride, 0, 0); in initUniformBuffer()
303 uniformValue = tcu::UVec4(testParams.sbtRecordOffsetPassedToTraceRay, testParams.sbtRecordStride, 0, 0); in initUniformBuffer()
592 shaderIndex = testParams.sbtRecordOffset + pixel.z() + pixel.w() * testParams.sbtRecordStride; in verifyImage()
602 shaderIndex = testParams.sbtRecordOffset + pixel.z() + pixel.w() * testParams.sbtRecordStride; in verifyImage()
696 " uvec4 trParams; // x = sbtRecordOffset, y = sbtRecordStride, z = missIndex\n" in initPrograms()
1518 for (deUint32 sbtRecordStride = 0; sbtRecordStride <= maxSbtRecordStride; ++sbtRecordStride) in createShaderBindingTableTests()
1544 str << sbtRecordOffset << "_" << sbtRecordStride; createShaderBindingTableTests() local
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H A DvktRayTracingNonUniformArgsTests.cpp125 deUint32 sbtRecordStride; member
144 << " uint sbtRecordStride;\n" in initPrograms()
167 << " args.sbtRecordStride,\n" in initPrograms()
292 // Putting the offscreen triangle first makes sure hits have a geometryIndex=1, meaning sbtRecordStride matters. in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp125 deUint32 sbtRecordStride; member
288 tcu::UVec4 uniformValue; // x = sbtRecordOffset, y = sbtRecordStride, z = missIndex in initUniformBuffer()
293 uniformValue = tcu::UVec4(testParams.sbtRecordOffsetPassedToTraceRay, testParams.sbtRecordStride, 0, 0); in initUniformBuffer()
303 uniformValue = tcu::UVec4(testParams.sbtRecordOffsetPassedToTraceRay, testParams.sbtRecordStride, 0, 0); in initUniformBuffer()
592 shaderIndex = testParams.sbtRecordOffset + pixel.z() + pixel.w() * testParams.sbtRecordStride; in verifyImage()
602 shaderIndex = testParams.sbtRecordOffset + pixel.z() + pixel.w() * testParams.sbtRecordStride; in verifyImage()
696 " uvec4 trParams; // x = sbtRecordOffset, y = sbtRecordStride, z = missIndex\n" in initPrograms()
1517 for (deUint32 sbtRecordStride = 0; sbtRecordStride <= maxSbtRecordStride; ++sbtRecordStride) in createShaderBindingTableTests()
1543 str << sbtRecordOffset << "_" << sbtRecordStride; createShaderBindingTableTests() local
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H A DvktRayTracingNonUniformArgsTests.cpp125 deUint32 sbtRecordStride; member
144 << " uint sbtRecordStride;\n" in initPrograms()
167 << " args.sbtRecordStride,\n" in initPrograms()
292 // Putting the offscreen triangle first makes sure hits have a geometryIndex=1, meaning sbtRecordStride matters. in iterate()

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