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Searched refs:samplersVS (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.cpp306 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()
308 if(samplersVS[samplerIndex].active) in getSamplerMapping()
310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
334 ASSERT(samplerIndex < sizeof(samplersVS)/sizeof(samplersVS[0]));
335 ASSERT(samplersVS[samplerIndex].active);
336 return samplersVS[samplerIndex].textureType;
1771 samplersVS[index].active = true; in defineUniform()
1779 case GL_SAMPLER_2D: samplersVS[inde in defineUniform()
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H A DProgram.h304 Sampler samplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS]; member in es2::Program

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