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Searched refs:samplerUniformLocationID (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSRGBDecodeTests.cpp1277 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[0]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str()); in render() local
1278 TCU_CHECK(samplerUniformLocationID != (glw::GLuint)-1); in render()
1279 gl.uniform1i(samplerUniformLocationID, (glw::GLenum)textureSourceIdx); in render()
1701 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[programIdx]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str()); in render() local
1702 TCU_CHECK(samplerUniformLocationID != (glw::GLuint) - 1); in render()
1703 gl.uniform1i(samplerUniformLocationID, (glw::GLenum)textureSourceIdx); in render()

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