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Searched refs:s_vertex_shader (Results 1 - 19 of 19) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.hpp60 static const glw::GLchar s_vertex_shader[]; member in glcts::TextureCubeMapArrayETC2Support
H A DesextcTextureCubeMapArrayETC2Support.cpp144 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram()
397 const glw::GLchar TextureCubeMapArrayETC2Support::s_vertex_shader[] = member in glcts::TextureCubeMapArrayETC2Support
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cIncompleteTextureAccessTests.hpp127 static const glw::GLchar* s_vertex_shader; member in gl4cts::IncompleteTextureAccess::SamplerTest
H A Dgl4cContextFlushControlTests.hpp169 static const glw::GLchar s_vertex_shader member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
H A Dgl4cConditionalRenderInvertedTests.hpp191 static const glw::GLchar s_vertex_shader[]; //!< Vertex shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
H A Dgl4cDirectStateAccessTests.hpp396 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
591 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
779 static const glw::GLchar* s_vertex_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
1084 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest
2179 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest
3619 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
4160 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest
4214 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest
4349 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest
4382 static const glw::GLchar s_vertex_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest
5025 static const glw::GLchar* s_vertex_shader; global() member in gl4cts::DirectStateAccess::Textures::BufferTest
5209 static const glw::GLchar* s_vertex_shader; global() member in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest
5387 static const glw::GLchar* s_vertex_shader; global() member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest
5884 static const glw::GLchar* s_vertex_shader; global() member in gl4cts::DirectStateAccess::Textures::BindUnitTest
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H A Dgl3cTransformFeedbackTests.hpp303 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::Limits
989 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback
1114 static const glw::GLchar* s_vertex_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
H A Dgl4cIncompleteTextureAccessTests.cpp165 } shader[] = { { { s_vertex_shader, NULL, NULL, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
542 const glw::GLchar* SamplerTest::s_vertex_shader = "#version 450\n" member in gl4cts::IncompleteTextureAccess::SamplerTest
H A Dgl4cConditionalRenderInvertedTests.cpp370 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in createProgram()
701 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_vertex_shader[] = member in gl4cts::ConditionalRenderInverted::FunctionalTest
H A Dgl4cContextFlushControlTests.cpp555 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in createProgram()
648 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_vertex_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
H A Dgl4cDirectStateAccessProgramPipelinesTests.cpp637 m_spo_v = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, &s_vertex_shader); in prepareShaderPrograms()
827 const glw::GLchar* FunctionalTest::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
H A Dgl4cDirectStateAccessSamplersTests.cpp611 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram()
915 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
H A Dgl4cDirectStateAccessVertexArraysTests.cpp885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram()
1211 const glw::GLchar ElementBufferTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest
1332 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram()
1745 const glw::GLchar VertexBuffersTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest
2653 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram()
2961 const glw::GLchar AttributeBindingTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest
3116 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram()
3476 const glw::GLchar AttributeBindingDivisorTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest
H A Dgl4cDirectStateAccessXFBTests.cpp1705 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram()
2075 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
H A Dgl4cDirectStateAccessQueriesTests.cpp1777 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram()
2094 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
H A Dgl3cTransformFeedbackTests.cpp4803 NULL, NULL, s_vertex_shader, s_fragment_shader, in prepareAndBind()
4976 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBFeedback::s_vertex_shader = "#version 130\n" member in gl3cts::TransformFeedback::DrawXFBFeedback
5092 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader, s_fragment_shader, s_xfb_varyings, in prepareAndBind()
5237 const glw::GLchar* gl3cts::TransformFeedback::CaptureSpecialInterleaved::s_vertex_shader = member in gl3cts::TransformFeedback::CaptureSpecialInterleaved
H A Dgl4cDirectStateAccessTexturesTests.cpp907 { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
1349 const glw::GLchar* BufferTest<T, S, N>::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BufferTest
2086 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
2424 const glw::GLchar* StorageAndSubImageTest<T, S, N, D, I>::s_vertex_shader = member in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest
3497 } shader[] = { { { s_vertex_shader, NULL, NULL }, 1, GL_VERTEX_SHADER, 0 }, in PrepareProgram()
3952 const glw::GLchar* StorageMultisampleTest<T, S, N, D>::s_vertex_shader = member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest
7461 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in CreateProgram()
7895 const glw::GLchar* BindUnitTest::s_vertex_shader = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BindUnitTest
H A Dgl4cDirectStateAccessBuffersTests.cpp5020 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest
5203 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram()
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7374 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram()
7841 const glw::GLchar FunctionalTest::s_vertex_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest

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