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Searched refs:sHeight (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp451 int sHeight = source->getHeight(); in stretchRect() local
506 sRect.y1 = (float)sHeight; in stretchRect()
532 sw::Rect srcClipRect(0, 0, sWidth, sHeight); in stretchRect()
571 bool isOutOfBounds = (sRect.x0 < 0.0f) || (sRect.y0 < 0.0f) || (sRect.x1 > (float)sWidth) || (sRect.y1 > (float)sHeight); in stretchRect()
576 (sRect.x1 == (float)sWidth) && (sRect.y1 == (float)sHeight) && (dRect.x1 == dWidth) && (dRect.y1 == dHeight); in stretchRect()
661 int sHeight = source->getHeight(); in stretchCube() local
667 if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) || in stretchCube()
673 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.hpp127 int sHeight; member
181 Int &sWidth, Int &sHeight, Int &sDepth,
H A DBlitter.cpp130 0, 0, 0, // sWidth, sHeight, sDepth in clear()
1513 Int &sWidth, Int &sHeight, Int &sDepth, in sample()
1531 Y = Clamp(Y, 0, sHeight - 1); in sample()
1571 Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); in sample()
1586 Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); in sample()
1591 Z1 = IfThenElse(Z1 >= sHeight, Z0, Z1); in sample()
1702 Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData, sHeight)); in generate() local
1773 Y = Clamp(Y, 0, sHeight - 1); in generate()
1790 Float4 color = sample(source, x, y, z, sWidth, sHeight, sDept in generate()
1512 sample(Pointer<Byte> &source, Float &x, Float &y, Float &z, Int &sWidth, Int &sHeight, Int &sDepth, Int &sSliceB, Int &sPitchB, const State &state) sample() argument
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DBlitter.hpp91 int sHeight; member
H A DBlitter.cpp1204 Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); in generate() local
1281 Y = Clamp(Y, 0, sHeight - 1); in generate()
1309 Y = Clamp(Y, 0, sHeight - 1); in generate()
1327 Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); in generate()
1339 Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); in generate()
1466 data.sHeight = source->getHeight(); in blitReactor()

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