Searched refs:sDepth (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.hpp | 128 int sDepth; member 181 Int &sWidth, Int &sHeight, Int &sDepth,
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H A D | Blitter.cpp | 130 0, 0, 0, // sWidth, sHeight, sDepth in clear() 1513 Int &sWidth, Int &sHeight, Int &sDepth, in sample() 1532 Z = Clamp(Z, 0, sDepth - 1); in sample() 1572 Z = Min(Max(z, 0.5f), Float(sDepth) - 0.5f); in sample() 1703 Int sDepth = *Pointer<Int>(blit + OFFSET(BlitData, sDepth)); in generate() local 1774 Z = Clamp(Z, 0, sDepth - 1); in generate() 1790 Float4 color = sample(source, x, y, z, sWidth, sHeight, sDepth, sSliceB, sPitchB, state); in generate() 1927 static_cast<int>(srcExtent.depth), // sDepth in blit() 1512 sample(Pointer<Byte> &source, Float &x, Float &y, Float &z, Int &sWidth, Int &sHeight, Int &sDepth, Int &sSliceB, Int &sPitchB, const State &state) sample() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.cpp | 662 int sDepth = source->getDepth(); in stretchCube() local 667 if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) || in stretchCube() 673 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()
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