/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 21 * \brief sglr-rsg adaptation. 34 static rr::GenericVecType mapToGenericVecType (const rsg::VariableType& varType) in mapToGenericVecType() 47 static glu::DataType mapToBasicType (const rsg::VariableType& varType) in mapToBasicType() 59 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_2D) in mapToBasicType() 61 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_CUBE) in mapToBasicType() 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() 75 for (vector<rsg::ShaderInput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.getInputs().end(); ++vtxInIter) in generateProgramDeclaration() 77 const rsg in generateProgramDeclaration() [all...] |
H A D | glsRandomShaderProgram.hpp | 23 * \brief sglr-rsg adaptation. 30 namespace rsg namespace 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms); 52 const rsg::Shader& m_vertexShader; 53 const rsg::Shader& m_fragmentShader; 55 const rsg::ShaderInput* const* m_unifiedUniforms; 57 const rsg::Variable* m_positionVar; 58 std::vector<const rsg [all...] |
H A D | glsRandomShaderCase.cpp | 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) in VertexArray() 118 RandomShaderCase::RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params) in RandomShaderCase() 124 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in RandomShaderCase() 125 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) in RandomShaderCase() 140 rsg::ProgramGenerator programGenerator; in init() 148 std::vector<const rsg::ShaderInput*> unifiedUniforms; in init() 150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init() 151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms); in init() 154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init() 157 for (vector<rsg in init() [all...] |
H A D | glsRandomShaderCase.hpp | 47 VertexArray (const rsg::ShaderInput* input, int numVertices); 54 rsg::ConstValueRangeAccess getValueRange (void) const { return m_input->getValueRange(); } in getValueRange() 57 const rsg::ShaderInput* m_input; 81 RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params); 89 void checkShaderLimits (const rsg::Shader& shader) const; 90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const; 99 rsg::ProgramParameters m_parameters; 103 rsg::Shader m_vertexShader; 104 rsg [all...] |
H A D | glsFragOpInteractionCase.cpp | 79 static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, int* stride) in computeVertexLayout() 85 for (vector<rsg::ShaderInput*>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter) in computeVertexLayout() 87 const rsg::ShaderInput* attrib = *iter; in computeVertexLayout() 88 const rsg::Variable* var = attrib->getVariable(); in computeVertexLayout() 89 const rsg::VariableType& type = var->getType(); in computeVertexLayout() 92 TCU_CHECK_INTERNAL(type.getBaseType() == rsg::VariableType::TYPE_FLOAT && de::inRange(type.getNumElements(), 1, 4)); in computeVertexLayout() 108 VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices); 124 VertexDataStorage::VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices) in VertexDataStorage() 157 static tcu::Vector<float, Size> interpolateRange (const rsg::ConstValueRangeAccess& range, const tcu::Vector<float, Size>& t) in interpolateRange() 328 void setUniformValue (sglr::Context& ctx, int location, rsg [all...] |
H A D | glsFragOpInteractionCase.hpp | 52 FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params); 68 rsg::ProgramParameters m_params; 70 rsg::Shader m_vertexShader; 71 rsg::Shader m_fragmentShader; 72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms;
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/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgTest.cpp | 44 rsg::ProgramParameters programParams; in runTest() 50 rsg::Shader vertexShader(rsg::Shader::TYPE_VERTEX); in runTest() 51 rsg::Shader fragmentShader(rsg::Shader::TYPE_FRAGMENT); in runTest() 53 rsg::ProgramGenerator generator; in runTest() 60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() 61 std::vector<rsg::VariableValue> uniformValues; in runTest() 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); in runTest() 64 rsg in runTest() [all...] |
H A D | rsgDefs.hpp | 33 namespace rsg namespace 42 } // rsg
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H A D | rsgNameAllocator.hpp | 30 namespace rsg namespace 47 } // rsg
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H A D | rsgProgramGenerator.hpp | 30 namespace rsg namespace 46 } // rsg
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H A D | rsgExpressionGenerator.hpp | 33 namespace rsg namespace 51 } // rsg
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H A D | rsgFunctionGenerator.hpp | 32 namespace rsg namespace 51 } // rsg
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H A D | rsgPrettyPrinter.hpp | 32 namespace rsg namespace 53 } // rsg
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H A D | rsgShaderGenerator.hpp | 33 namespace rsg namespace 52 } // rsg
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H A D | rsgGeneratorState.cpp | 28 namespace rsg namespace 54 } // rsg
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H A D | rsgNameAllocator.cpp | 26 namespace rsg namespace 60 } // rsg
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H A D | rsgVariable.hpp | 32 namespace rsg namespace 77 } // rsg
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H A D | rsgExecutionContext.hpp | 34 namespace rsg namespace 86 } // rsg
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H A D | rsgExpressionGenerator.cpp | 26 namespace rsg namespace 88 } // rsg
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H A D | rsgParameters.hpp | 32 namespace rsg namespace 111 } // rsg
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H A D | rsgProgramExecutor.hpp | 39 namespace rsg namespace 75 } // rsg
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRandomShaderTests.cpp | 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() 41 rsg::ProgramParameters params = baseParams; in createRandomShaderCase() 43 params.version = rsg::VERSION_300; in createRandomShaderCase() 61 rsg::ProgramParameters params; in init() 91 rsg::ProgramParameters params; in init() 122 rsg::ProgramParameters params; in init() 150 rsg::ProgramParameters params; in init() 178 rsg::ProgramParameters params; in init() 216 rsg::ProgramParameters params; in init() 245 rsg in init() [all...] |
H A D | es3fFragOpInteractionTests.cpp | 53 rsg::ProgramParameters params; in init() 57 params.version = rsg::VERSION_300; in init()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomShaderTests.cpp | 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() 40 rsg::ProgramParameters params = baseParams; in createRandomShaderCase() 59 rsg::ProgramParameters params; in init() 89 rsg::ProgramParameters params; in init() 120 rsg::ProgramParameters params; in init() 148 rsg::ProgramParameters params; in init() 176 rsg::ProgramParameters params; in init() 214 rsg::ProgramParameters params; in init() 243 rsg::ProgramParameters params; in init() 272 rsg in init() [all...] |
H A D | es2fFragOpInteractionTests.cpp | 53 rsg::ProgramParameters params; in init() 57 params.version = rsg::VERSION_100; in init()
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