Searched refs:roundEven (Results 1 - 12 of 12) sorted by relevance
/third_party/skia/src/sksl/ |
H A D | SkSLIntrinsicList.h | 84 SKSL_INTRINSIC(roundEven) \
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderCommonFunctionTests.cpp | 559 static float roundEven (float v) in roundEven() function 574 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) in RoundEvenCase() 578 m_spec.source = "out0 = roundEven(in0);"; in RoundEvenCase() 633 const float ref = roundEven(in0); in compare() 654 const int minRes = int(roundEven(in0-eps)); in compare() 655 const int maxRes = int(roundEven(in0+eps)); in compare() 1321 const float ref = roundEven(in0); in compare() 1342 const int minRes = int(roundEven(in0-eps)); in compare() 1343 const int maxRes = int(roundEven(in0+eps)); in compare()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 634 static float roundEven (float v) in roundEven() function 649 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType) in RoundEvenCase() 653 m_spec.source = "out0 = roundEven(in0);"; in RoundEvenCase() 708 const float ref = roundEven(in0); in compare() 729 const int minRes = int(roundEven(in0-eps)); in compare() 730 const int maxRes = int(roundEven(in0+eps)); in compare() 1401 const float ref = roundEven(in0); in compare() 1422 const int minRes = int(roundEven(in0-eps)); in compare() 1423 const int maxRes = int(roundEven(in0+eps)); in compare()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | func_common.hpp | 67 /// same value as roundEven(x) for all values of x. 82 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> 86 GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | ShaderCore.hpp | 313 void roundEven(Vector4f &dst, const Vector4f &src);
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H A D | VertexProgram.cpp | 203 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break; in program()
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H A D | PixelProgram.cpp | 229 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break; in applyShader()
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H A D | ShaderCore.cpp | 1369 void ShaderCore::roundEven(Vector4f &dst, const Vector4f &src) in roundEven() function in sw::ShaderCore
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.cpp | 12241 static T roundEven(T t); 12597 static T roundEven(T t) in roundEven() function 12797 * - roundEven(); 14377 function, "roundEven", Math::roundEven, variable_type /* res_type */, variable_type /* arg_type */); in getFunctionObject()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_functions.cpp | 1120 BA1(roundEven) 1973 FD130(roundEven) in create_builtins() 6021 UNOPA(roundEven, ir_unop_round_even)
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | SymbolTable_autogen.cpp | 3327 constexpr const ImmutableString roundEven("roundEven"); 6996 BuiltInName::roundEven, 7004 BuiltInName::roundEven, 7012 BuiltInName::roundEven, 7020 BuiltInName::roundEven, 7028 BuiltInName::roundEven, 7036 BuiltInName::roundEven, 7044 BuiltInName::roundEven, 7052 BuiltInName::roundEven, [all...] |
H A D | SymbolTable_ESSL_autogen.cpp | 2146 constexpr const ImmutableString roundEven("roundEven"); 5153 BuiltInName::roundEven, 5161 BuiltInName::roundEven, 5169 BuiltInName::roundEven, 5177 BuiltInName::roundEven, [all...] |
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