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Searched refs:revalidate (Results 1 - 25 of 34) sorted by relevance

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/third_party/skia/modules/sksg/src/
H A DSkSGScene.cpp29 fRoot->revalidate(nullptr, SkMatrix::I()); in render()
34 void Scene::revalidate(InvalidationController* ic) { in revalidate() function in sksg::Scene
35 fRoot->revalidate(ic, SkMatrix::I()); in revalidate()
H A DSkSGTransform.cpp56 fA->revalidate(ic, ctm);
57 fB->revalidate(ic, ctm);
101 fT->revalidate(ic, ctm);
197 fTransform->revalidate(ic, ctm); in onRevalidate()
H A DSkSGDraw.cpp67 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate()
68 fPaint->revalidate(ic, ctm); in onRevalidate()
H A DSkSGGeometryEffect.cpp54 fChild->revalidate(ic, ctm); in onRevalidate()
86 fTransform->revalidate(nullptr, SkMatrix::I()); in onRevalidateEffect()
H A DSkSGEffectNode.cpp33 return fChild->revalidate(ic, ctm); in onRevalidate()
H A DSkSGColorFilter.cpp75 fColor->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
209 color->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
H A DSkSGClipEffect.cpp43 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
H A DSkSGMaskEffect.cpp89 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
H A DSkSGMerge.cpp87 rec.fGeo->revalidate(ic, ctm); in onRevalidate()
H A DSkSGPaint.cpp72 return fShader->revalidate(ic, ctm); in onRevalidate()
H A DSkSGGroup.cpp88 const auto child_bounds = fChildren[i]->revalidate(ic, ctm); in onRevalidate()
H A DSkSGRenderEffect.cpp66 fShader->revalidate(ic, ctm); in onRevalidate()
108 fImageFilter->revalidate(ic, ctm); in onRevalidate()
H A DSkSGNode.cpp132 const SkRect& Node::revalidate(InvalidationController* ic, const SkMatrix& ctm) { in revalidate() function in sksg::Node
/third_party/skia/modules/skottie/src/effects/
H A DBuldgeEffect.cpp87 child->revalidate(nullptr, SkMatrix::I()); in contentShader()
128 return child->revalidate(ic, ctm);
H A DRadialWipeEffect.cpp40 const auto content_bounds = this->children()[0]->revalidate(ic, ctm);
H A DSkSLEffect.cpp29 return child->revalidate(ic, ctm);
H A DDisplacementMapEffect.cpp180 const auto bounds = node->revalidate(ic, ctm);
246 auto bounds = this->children()[0]->revalidate(ic, ctm);
/third_party/skia/modules/sksg/include/
H A DSkSGScene.h37 void revalidate(InvalidationController* = nullptr);
H A DSkSGNode.h34 // Traverse the DAG and revalidate any dependant/invalidated nodes.
36 const SkRect& revalidate(InvalidationController*, const SkMatrix&);
/third_party/skia/experimental/skrive/src/
H A DNode.cpp60 child->revalidate(); in onRevalidate()
H A DComponent.cpp53 void Component::revalidate() { in revalidate() function in skrive::Component
H A DArtboard.cpp135 fRoot->revalidate(); in render()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
H A DInterferenceCache.cpp71 Entries[E].revalidate(LIUArray, TRI); in get()
92 /// revalidate - LIU contents have changed, update tags.
93 void InterferenceCache::Entry::revalidate(LiveIntervalUnion *LIUArray, in revalidate() function in InterferenceCache::Entry
H A DInterferenceCache.h117 void revalidate(LiveIntervalUnion *LIUArray, const TargetRegisterInfo *TRI);
/third_party/skia/modules/skottie/src/layers/shapelayer/
H A DRepeater.cpp59 fChildrenBounds.join(child->revalidate(ic, ctm));

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