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Searched refs:resume_reg (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_shader_calls.c637 nir_register *resume_reg = NULL; in duplicate_loop_bodies() local
645 if (resume_reg == NULL) { in duplicate_loop_bodies()
646 /* We only create resume_reg if we encounter a loop. This way we can in duplicate_loop_bodies()
650 resume_reg = nir_local_reg_create(impl); in duplicate_loop_bodies()
651 resume_reg->num_components = 1; in duplicate_loop_bodies()
652 resume_reg->bit_size = 1; in duplicate_loop_bodies()
659 nir_store_reg(&b, resume_reg, nir_imm_true(&b), 1); in duplicate_loop_bodies()
663 nir_store_reg(&b, resume_reg, nir_imm_false(&b), 1); in duplicate_loop_bodies()
680 _if->condition = nir_src_for_reg(resume_reg); in duplicate_loop_bodies()
693 if (resume_reg ! in duplicate_loop_bodies()
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