Searched refs:reservedTexName (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 315 deUint32 reservedTexName; in attachNamesTest() local 316 context.genTextures(1, &reservedTexName); in attachNamesTest() 319 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName, 0); in attachNamesTest() 323 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); in attachNamesTest()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 340 deUint32 reservedTexName; in attachNamesTest() local 341 context.genTextures(1, &reservedTexName); in attachNamesTest() 344 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName, 0); in attachNamesTest() 348 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); in attachNamesTest()
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