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Searched refs:required_varying_inputs (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h89 struct d3d12_varying_info required_varying_inputs; member
H A Dd3d12_compiler.cpp709 if (!d3d12_compare_varying_info(&expect->required_varying_inputs, in d3d12_compare_shader_keys()
710 &have->required_varying_inputs) || in d3d12_compare_shader_keys()
825 hash += key->required_varying_inputs.mask; in d3d12_shader_key_hash()
887 fill_varyings(&key->required_varying_inputs, prev->current->nir, in d3d12_fill_shader_key()
1183 uint64_t mask = key.required_varying_inputs.mask & ~new_nir_variant->info.inputs_read; in select_shader_variant()
1187 create_varyings_from_info(new_nir_variant, &key.required_varying_inputs, slot, nir_var_shader_in, false); in select_shader_variant()

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