Searched refs:renderPipelineDesc (Results 1 - 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
H A D | WireExtensionTests.cpp | 40 WGPURenderPipelineDescriptor renderPipelineDesc = {}; in TEST_F() local 41 renderPipelineDesc.vertex.module = shaderModule; in TEST_F() 42 renderPipelineDesc.vertex.entryPoint = "main"; in TEST_F() 43 renderPipelineDesc.primitive.nextInChain = &clientExt.chain; in TEST_F() 45 wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); in TEST_F() 78 WGPURenderPipelineDescriptor renderPipelineDesc = {}; in TEST_F() local 79 renderPipelineDesc.vertex.module = shaderModule; in TEST_F() 80 renderPipelineDesc.vertex.entryPoint = "main"; in TEST_F() 81 renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; in TEST_F() 83 wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); in TEST_F() 139 WGPURenderPipelineDescriptor renderPipelineDesc = {}; TEST_F() local 167 WGPURenderPipelineDescriptor renderPipelineDesc = {}; TEST_F() local 201 WGPURenderPipelineDescriptor renderPipelineDesc = {}; TEST_F() local [all...] |
/third_party/skia/third_party/externals/dawn/src/tests/perf_tests/ |
H A D | DrawCallPerf.cpp | 351 utils::ComboRenderPipelineDescriptor renderPipelineDesc; in SetUp() local 352 renderPipelineDesc.vertex.bufferCount = 1; in SetUp() 353 renderPipelineDesc.cBuffers[0].arrayStride = 4 * sizeof(float); in SetUp() 354 renderPipelineDesc.cBuffers[0].attributeCount = 1; in SetUp() 355 renderPipelineDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x4; in SetUp() 356 renderPipelineDesc.EnableDepthStencil(wgpu::TextureFormat::Depth24PlusStencil8); in SetUp() 357 renderPipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; in SetUp() 370 renderPipelineDesc.layout = pipelineLayout; in SetUp() 371 renderPipelineDesc.vertex.module = vsModule; in SetUp() 372 renderPipelineDesc in SetUp() [all...] |
/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | DepthStencilCopyTests.cpp | 99 utils::ComboRenderPipelineDescriptor renderPipelineDesc; in InitializeDepthTextureRegion() local 100 PopulatePipelineDescriptorWriteDepth(&renderPipelineDesc, wgpu::TextureFormat::Depth32Float, in InitializeDepthTextureRegion() 103 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in InitializeDepthTextureRegion() 131 utils::ComboRenderPipelineDescriptor renderPipelineDesc; in InitializeDepthStencilTextureRegion() local 132 PopulatePipelineDescriptorWriteDepth(&renderPipelineDesc, in InitializeDepthStencilTextureRegion() 134 renderPipelineDesc.cDepthStencil.stencilFront.passOp = wgpu::StencilOperation::Replace; in InitializeDepthStencilTextureRegion() 136 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in InitializeDepthStencilTextureRegion() 528 utils::ComboRenderPipelineDescriptor renderPipelineDesc; in TEST_P() local 529 renderPipelineDesc.vertex.module = mVertexModule; in TEST_P() 530 renderPipelineDesc in TEST_P() [all...] |
H A D | DepthBiasTests.cpp | 98 utils::ComboRenderPipelineDescriptor renderPipelineDesc; in RunDepthBiasTest() local 100 renderPipelineDesc.vertex.module = vertexModule; in RunDepthBiasTest() 101 renderPipelineDesc.cFragment.module = fragmentModule; in RunDepthBiasTest() 102 wgpu::DepthStencilState* depthStencil = renderPipelineDesc.EnableDepthStencil(depthFormat); in RunDepthBiasTest() 112 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in RunDepthBiasTest()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | CopyTextureForBrowserHelper.cpp | 215 RenderPipelineDescriptor renderPipelineDesc = {}; in GetOrCreateCopyTextureForBrowserPipeline() local 218 renderPipelineDesc.layout = nullptr; in GetOrCreateCopyTextureForBrowserPipeline() 220 renderPipelineDesc.vertex = vertex; in GetOrCreateCopyTextureForBrowserPipeline() 221 renderPipelineDesc.fragment = &fragment; in GetOrCreateCopyTextureForBrowserPipeline() 223 renderPipelineDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleList; in GetOrCreateCopyTextureForBrowserPipeline() 229 DAWN_TRY_ASSIGN(pipeline, device->CreateRenderPipeline(&renderPipelineDesc)); in GetOrCreateCopyTextureForBrowserPipeline()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | ProvokingVertexHelper.h | 56 const mtl::ProvokingVertexComputePipelineDesc &renderPipelineDesc, 61 const mtl::ProvokingVertexComputePipelineDesc &renderPipelineDesc) override;
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H A D | mtl_state_cache.h | 456 const RenderPipelineDesc &renderPipelineDesc, 461 const RenderPipelineDesc &renderPipelineDesc) = 0; 475 const ProvokingVertexComputePipelineDesc &renderPipelineDesc, 481 const ProvokingVertexComputePipelineDesc &renderPipelineDesc) = 0;
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H A D | ProgramMtl.h | 135 const mtl::RenderPipelineDesc &renderPipelineDesc, 138 const mtl::RenderPipelineDesc &renderPipelineDesc) override;
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | RenderBundleValidationTests.cpp | 888 utils::ComboRenderPipelineDescriptor renderPipelineDesc; in TEST_F() local 889 InitializeRenderPipelineDescriptor(&renderPipelineDesc); in TEST_F() 890 renderPipelineDesc.cFragment.targetCount = 1; in TEST_F() 891 renderPipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; in TEST_F() 892 renderPipelineDesc.multisample.count = 4; in TEST_F() 898 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_F() 905 renderPipelineDesc.multisample.count = 1; in TEST_F() 909 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc); in TEST_F()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnGpu.cpp | 745 wgpu::RenderPipelineDescriptor renderPipelineDesc; in onRegenerateMipMapLevels() local 746 renderPipelineDesc.vertex = vertexState; in onRegenerateMipMapLevels() 747 renderPipelineDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip; in onRegenerateMipMapLevels() 748 renderPipelineDesc.primitive.stripIndexFormat = wgpu::IndexFormat::Uint16; in onRegenerateMipMapLevels() 749 renderPipelineDesc.fragment = &fragmentState; in onRegenerateMipMapLevels() 750 wgpu::RenderPipeline pipeline = fDevice.CreateRenderPipeline(&renderPipelineDesc); in onRegenerateMipMapLevels()
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