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Searched refs:remaining_sgprs (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader_args.c76 uint8_t remaining_sgprs; member
124 uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs; in allocate_inline_push_consts() local
135 if (num_push_consts <= MIN2(remaining_sgprs + 1, AC_MAX_INLINE_PUSH_CONSTS) && in allocate_inline_push_consts()
138 remaining_sgprs++; in allocate_inline_push_consts()
141 while (num_push_consts > MIN2(remaining_sgprs, AC_MAX_INLINE_PUSH_CONSTS_WITH_INDIRECT)) { in allocate_inline_push_consts()
147 user_sgpr_info->remaining_sgprs = remaining_sgprs - util_bitcount64(mask); in allocate_inline_push_consts()
232 uint32_t remaining_sgprs = available_sgprs - user_sgpr_count; in allocate_user_sgprs() local
235 if (remaining_sgprs < num_desc_se in allocate_user_sgprs()
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