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Searched refs:redraw (Results 1 - 9 of 9) sorted by relevance

/third_party/lzma/CPP/Windows/Control/
H A DTrackbar.h14 void SetRange(int minimum, int maximum, bool redraw = true) in SetRange()
15 { SendMsg(TBM_SETRANGE, BoolToBOOL(redraw), MAKELONG(minimum, maximum)); } in SetRange()
16 void SetPos(int pos, bool redraw = true) in SetPos()
17 { SendMsg(TBM_SETPOS, BoolToBOOL(redraw), pos); } in SetPos()
/third_party/lzma/CPP/7zip/UI/FileManager/
H A DProgressDialog.cpp89 bool redraw = true; in SetPos() local
94 redraw = false; in SetPos()
96 if (redraw) in SetPos()
/third_party/skia/samplecode/
H A DSampleThinAA.cpp181 this->redraw(canvas);
206 void redraw(SkCanvas* canvas, SkScalar scale = 1.f, bool debugMode = false) { in redraw() function in skiagm::OffscreenShapeRenderer
520 shape->redraw(canvas, 8.0f);
528 shape->redraw(canvas, 1.f);
531 // Now redraw it into the coverage location (just to the right of the original scale)
536 shape->redraw(canvas, 1.f, /* debug */ true);
/third_party/toybox/toys/pending/
H A Dvi.c595 // 0x10000000 = redraw after cursor needed
596 // 0x20000000 = full redraw needed
612 //give up, file is big, do full redraw in adjust_screen_buffer()
1358 int scroll = 0, redraw = 0; in draw_page() local
1364 //redraw = 3; //force full redraw in draw_page()
1365 redraw = (TT.vi_mov_flag & 0x30000000)>>28; in draw_page()
1368 if (TT.drawn_row<0 || TT.cur_row<0 || TT.scr_row<0) redraw = 3; in draw_page()
1369 else if (abs(scroll)>TT.screen_height/2) redraw = 3; in draw_page()
1372 if (redraw in draw_page()
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/third_party/lzma/CPP/Windows/
H A DWindow.h252 void SetRedraw(bool redraw = true) { SendMsg(WM_SETREDRAW, (WPARAM)BoolToBOOL(redraw), 0); } in SetRedraw()
/third_party/skia/tests/
H A DTextBlobCacheTest.cpp36 static void draw(SkCanvas* canvas, int redraw, const SkTArray<sk_sp<SkTextBlob>>& blobs) { in draw() argument
38 for (int r = 0; r < redraw; r++) { in draw()
158 // test redraw in text_blob_cache_inner()
/third_party/node/deps/v8/tools/vim/
H A Dninja-build.vim84 redraw!
/third_party/mesa3d/src/freedreno/perfcntrs/
H A Dfdperf.c459 redraw(WINDOW *win) in redraw() function
700 redraw(mainwin); in main_ui()
/third_party/skia/tools/viewer/
H A DViewer.cpp178 static DEFINE_bool(redraw, false, "Toggle continuous redraw.");
462 fCommands.addCommand('r', "Redraw", "Toggle redraw", [this]() { in fPerspectiveMode()
2862 // not be visible, though. So we need to redraw if there is at least one visible window, or in onIdle()

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