Searched refs:redraw (Results 1 - 9 of 9) sorted by relevance
/third_party/lzma/CPP/Windows/Control/ |
H A D | Trackbar.h | 14 void SetRange(int minimum, int maximum, bool redraw = true)
in SetRange() 15 { SendMsg(TBM_SETRANGE, BoolToBOOL(redraw), MAKELONG(minimum, maximum)); }
in SetRange() 16 void SetPos(int pos, bool redraw = true)
in SetPos() 17 { SendMsg(TBM_SETPOS, BoolToBOOL(redraw), pos); }
in SetPos()
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/third_party/lzma/CPP/7zip/UI/FileManager/ |
H A D | ProgressDialog.cpp | 89 bool redraw = true;
in SetPos() local 94 redraw = false;
in SetPos() 96 if (redraw)
in SetPos()
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/third_party/skia/samplecode/ |
H A D | SampleThinAA.cpp | 181 this->redraw(canvas); 206 void redraw(SkCanvas* canvas, SkScalar scale = 1.f, bool debugMode = false) { in redraw() function in skiagm::OffscreenShapeRenderer 520 shape->redraw(canvas, 8.0f); 528 shape->redraw(canvas, 1.f); 531 // Now redraw it into the coverage location (just to the right of the original scale) 536 shape->redraw(canvas, 1.f, /* debug */ true);
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/third_party/toybox/toys/pending/ |
H A D | vi.c | 595 // 0x10000000 = redraw after cursor needed 596 // 0x20000000 = full redraw needed 612 //give up, file is big, do full redraw in adjust_screen_buffer() 1358 int scroll = 0, redraw = 0; in draw_page() local 1364 //redraw = 3; //force full redraw in draw_page() 1365 redraw = (TT.vi_mov_flag & 0x30000000)>>28; in draw_page() 1368 if (TT.drawn_row<0 || TT.cur_row<0 || TT.scr_row<0) redraw = 3; in draw_page() 1369 else if (abs(scroll)>TT.screen_height/2) redraw = 3; in draw_page() 1372 if (redraw in draw_page() [all...] |
/third_party/lzma/CPP/Windows/ |
H A D | Window.h | 252 void SetRedraw(bool redraw = true) { SendMsg(WM_SETREDRAW, (WPARAM)BoolToBOOL(redraw), 0); }
in SetRedraw()
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/third_party/skia/tests/ |
H A D | TextBlobCacheTest.cpp | 36 static void draw(SkCanvas* canvas, int redraw, const SkTArray<sk_sp<SkTextBlob>>& blobs) { in draw() argument 38 for (int r = 0; r < redraw; r++) { in draw() 158 // test redraw in text_blob_cache_inner()
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/third_party/node/deps/v8/tools/vim/ |
H A D | ninja-build.vim | 84 redraw!
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/third_party/mesa3d/src/freedreno/perfcntrs/ |
H A D | fdperf.c | 459 redraw(WINDOW *win) in redraw() function 700 redraw(mainwin); in main_ui()
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/third_party/skia/tools/viewer/ |
H A D | Viewer.cpp | 178 static DEFINE_bool(redraw, false, "Toggle continuous redraw."); 462 fCommands.addCommand('r', "Redraw", "Toggle redraw", [this]() { in fPerspectiveMode() 2862 // not be visible, though. So we need to redraw if there is at least one visible window, or in onIdle()
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