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Searched refs:red1 (Results 1 - 6 of 6) sorted by relevance

/third_party/astc-encoder/Source/
H A Dastcenc_color_unquantize.cpp557 int red1 = a; in hdr_rgb_unpack() local
569 red1 = astc::clamp(red1, 0, 4095); in hdr_rgb_unpack()
579 temp1 = red1; in hdr_rgb_unpack()
581 red1 = green1; in hdr_rgb_unpack()
587 temp1 = red1; in hdr_rgb_unpack()
589 red1 = blue1; in hdr_rgb_unpack()
598 output1 = vint4(red1 << 4, green1 << 4, blue1 << 4, 0x7800); in hdr_rgb_unpack()
/third_party/skia/third_party/externals/swiftshader/third_party/astc-encoder/Source/
H A Dastc_color_unquantize.cpp610 int red1 = a; in hdr_rgb_unpack3() local
633 if (red1 < 0) in hdr_rgb_unpack3()
634 red1 = 0; in hdr_rgb_unpack3()
635 else if (red1 > 0xFFF) in hdr_rgb_unpack3()
636 red1 = 0xFFF; in hdr_rgb_unpack3()
654 temp1 = red1; in hdr_rgb_unpack3()
656 red1 = green1; in hdr_rgb_unpack3()
662 temp1 = red1; in hdr_rgb_unpack3()
664 red1 = blue1; in hdr_rgb_unpack3()
673 *output1 = uint4(red1 << in hdr_rgb_unpack3()
[all...]
/third_party/libabigail/tests/data/test-read-ctf/
H A Dtest-enum-symbol.c1 enum {red1, green1, blue1} primary1; enumerator
/third_party/backends/backend/
H A Dqcam.c988 int red1, green1, blue1, green2, blue2; in reader_process() local
992 red1 = src[3]; in reader_process()
995 red1 = src[-1]; /* last red seems to be missing */ in reader_process()
1006 buf[0] = red1; in reader_process()
1009 buf[3] = red1; in reader_process()
1026 int red1, green3, blue3, green4, blue4; in reader_process() local
1030 red1 = src[-1]; /* last red seems to be missing */ in reader_process()
1032 red1 = src[3]; in reader_process()
1050 buf[0] = red1; in reader_process()
1053 buf[3] = red1; in reader_process()
[all...]
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLContextCompatibilityTest.cpp210 EGLint red1, red2, green1, green2, blue1, blue2, alpha1, alpha2; in areConfigsCompatible() local
217 eglGetConfigAttrib(mDisplay, c1, EGL_RED_SIZE, &red1); in areConfigsCompatible()
244 return colorBufferType1 == colorBufferType2 && red1 == red2 && green1 == green2 && in areConfigsCompatible()
/third_party/vk-gl-cts/framework/common/
H A DtcuCompressedTexture.cpp1713 const deUint8 red1 = src[1]; in decompressBc4() local
1740 reds[1] = hasSign ? int8ToFloat(red1s) : uint8ToFloat(red1); in decompressBc4()

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