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Help
Searched
refs:ray_queries
(Results
1 - 14
of
14
) sorted by relevance
/third_party/mesa3d/src/intel/compiler/
H
A
D
brw_rt.h
262
uint32_t
ray_queries
)
267
return (
ray_queries
> 1 ?
ray_queries
: 0) * brw_rt_ray_queries_shadow_stack_size(devinfo) +
268
ray_queries
* 4; /* Ctrl + Level data */
H
A
D
brw_vec4_tcs.cpp
369
prog_data->base.base.
ray_queries
= nir->info.
ray_queries
;
in brw_compile_tcs()
H
A
D
brw_vec4_gs_visitor.cpp
600
prog_data->base.base.
ray_queries
= nir->info.
ray_queries
;
in brw_compile_gs()
H
A
D
brw_shader.cpp
1337
prog_data->base.base.
ray_queries
= nir->info.
ray_queries
;
in brw_compile_tes()
H
A
D
brw_compiler.h
796
unsigned
ray_queries
;
member
H
A
D
brw_vec4.cpp
2545
prog_data->base.base.
ray_queries
= nir->info.
ray_queries
;
in brw_compile_vs()
H
A
D
brw_fs.cpp
7408
prog_data->base.
ray_queries
= nir->info.
ray_queries
;
7482
if (nir->info.
ray_queries
> 0)
7780
prog_data->base.
ray_queries
= nir->info.
ray_queries
;
8040
prog_data->base.
ray_queries
= shader->info.
ray_queries
;
/third_party/mesa3d/src/compiler/
H
A
D
shader_info.h
233
unsigned
ray_queries
;
member
/third_party/mesa3d/src/compiler/nir/
H
A
D
nir_gather_info.c
1016
shader->info.
ray_queries
= 0;
in nir_shader_gather_info()
1021
shader->info.
ray_queries
+= MAX2(glsl_get_aoa_size(var->type), 1);
in nir_shader_gather_info()
1030
shader->info.
ray_queries
+= MAX2(glsl_get_aoa_size(var->type), 1);
in nir_shader_gather_info()
H
A
D
nir_print.c
1728
fprintf(fp, "ray queries: %u\n", shader->info.
ray_queries
);
in nir_print_shader_annotated()
/third_party/mesa3d/src/intel/vulkan/
H
A
D
anv_cmd_buffer.c
318
pipeline->
ray_queries
),
in anv_cmd_buffer_set_ray_query_buffer()
447
if (pipeline->
ray_queries
> 0)
in anv_CmdBindPipeline()
H
A
D
anv_pipeline.c
1288
pipeline->
ray_queries
= MAX2(pipeline->
ray_queries
, bin->prog_data->
ray_queries
);
in anv_pipeline_add_executables()
H
A
D
anv_private.h
3104
uint32_t
ray_queries
;
member
/third_party/mesa3d/src/amd/vulkan/
H
A
D
radv_shader.c
923
if (nir->info.
ray_queries
> 0) {
in radv_shader_spirv_to_nir()
Completed in 39 milliseconds