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Searched refs:raySkipClosestHitShader (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingBuiltinTests.cpp1874 const bool raySkipClosestHitShader = (0 != (n & (1<<RAY_FLAG_BIT_SKIP_CLOSEST_HIT_SHADER_EXT ))); in expectedIntValuesBuffer() local
1892 | (raySkipClosestHitShader ? (1<<RAY_FLAG_BIT_SKIP_CLOSEST_HIT_SHADER_EXT ) : 0) in expectedIntValuesBuffer()
1900 if (m_data.stage == VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR && raySkipClosestHitShader) in expectedIntValuesBuffer()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingBuiltinTests.cpp1889 const bool raySkipClosestHitShader = (0 != (n & (1<<RAY_FLAG_BIT_SKIP_CLOSEST_HIT_SHADER_EXT ))); in expectedIntValuesBuffer() local
1907 | (raySkipClosestHitShader ? (1<<RAY_FLAG_BIT_SKIP_CLOSEST_HIT_SHADER_EXT ) : 0) in expectedIntValuesBuffer()
1915 if (m_data.stage == VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR && raySkipClosestHitShader) in expectedIntValuesBuffer()

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