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Searched refs:rast_state_changed (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_draw.cpp678 bool rast_state_changed = ctx->rast_state_changed; in zink_draw() local
679 if (DYNAMIC_STATE != ZINK_NO_DYNAMIC_STATE && (BATCH_CHANGED || rast_state_changed)) { in zink_draw()
683 if ((BATCH_CHANGED || rast_state_changed) && in zink_draw()
687 if (BATCH_CHANGED || ctx->rast_state_changed) { in zink_draw()
721 ctx->rast_state_changed = false; in zink_draw()
H A Dzink_context.h397 bool rast_state_changed : 1; member
H A Dzink_state.c652 ctx->rast_state_changed = true; in zink_bind_rasterizer_state()
H A Dzink_context.c2939 ctx->rast_state_changed = true; in zink_set_framebuffer_state()

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