/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aTextureMipmapTests.cpp | 495 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function 507 randomPartition(dst, rnd, x, y, split, height); in randomPartition() 508 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition() 513 randomPartition(dst, rnd, x, y, width, split); in randomPartition() 514 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition() 523 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aTextureMipmapTests.cpp | 482 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function 494 randomPartition(dst, rnd, x, y, split, height); in randomPartition() 495 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition() 500 randomPartition(dst, rnd, x, y, width, split); in randomPartition() 501 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition() 510 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureMipmapTests.cpp | 551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function 563 randomPartition(dst, rnd, x, y, split, height); in randomPartition() 564 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition() 569 randomPartition(dst, rnd, x, y, width, split); in randomPartition() 570 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition() 579 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureMipmapTests.cpp | 590 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function 602 randomPartition(dst, rnd, x, y, split, height); in randomPartition() 603 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition() 608 randomPartition(dst, rnd, x, y, width, split); in randomPartition() 609 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition() 618 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureMipmapTests.cpp | 488 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function 500 randomPartition(dst, rnd, x, y, split, height); in randomPartition() 501 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition() 506 randomPartition(dst, rnd, x, y, width, split); in randomPartition() 507 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition() 516 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureMipmapTests.cpp | 488 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function 500 randomPartition(dst, rnd, x, y, split, height); in randomPartition() 501 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition() 506 randomPartition(dst, rnd, x, y, width, split); in randomPartition() 507 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition() 516 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
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