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Searched refs:randomPartition (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureMipmapTests.cpp495 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function
507 randomPartition(dst, rnd, x, y, split, height); in randomPartition()
508 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition()
513 randomPartition(dst, rnd, x, y, width, split); in randomPartition()
514 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition()
523 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureMipmapTests.cpp482 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function
494 randomPartition(dst, rnd, x, y, split, height); in randomPartition()
495 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition()
500 randomPartition(dst, rnd, x, y, width, split); in randomPartition()
501 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition()
510 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureMipmapTests.cpp551 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function
563 randomPartition(dst, rnd, x, y, split, height); in randomPartition()
564 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition()
569 randomPartition(dst, rnd, x, y, width, split); in randomPartition()
570 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition()
579 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureMipmapTests.cpp590 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function
602 randomPartition(dst, rnd, x, y, split, height); in randomPartition()
603 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition()
608 randomPartition(dst, rnd, x, y, width, split); in randomPartition()
609 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition()
618 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureMipmapTests.cpp488 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function
500 randomPartition(dst, rnd, x, y, split, height); in randomPartition()
501 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition()
506 randomPartition(dst, rnd, x, y, width, split); in randomPartition()
507 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition()
516 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureMipmapTests.cpp488 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) in randomPartition() function
500 randomPartition(dst, rnd, x, y, split, height); in randomPartition()
501 randomPartition(dst, rnd, x+split, y, width-split, height); in randomPartition()
506 randomPartition(dst, rnd, x, y, width, split); in randomPartition()
507 randomPartition(dst, rnd, x, y+split, width, height-split); in randomPartition()
516 randomPartition(dst, rnd, 0, 0, width, height); in computeGridLayout()

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