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Searched refs:ra_spill_block_state (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_spill.c87 struct ra_spill_block_state { struct
137 struct ra_spill_block_state *blocks;
214 struct ra_spill_block_state *state = &ctx->blocks[block->index]; in compute_block_next_distance()
257 struct ra_spill_block_state *pred_state = &ctx->blocks[pred->index]; in compute_block_next_distance()
312 struct ra_spill_block_state *state = &ctx->blocks[block->index]; in compute_next_distance()
1336 struct ra_spill_block_state *state = &ctx->blocks[pred->index]; in is_live_in_pred()
1361 struct ra_spill_block_state *state = &ctx->blocks[pred->index]; in read_live_in()
1394 struct ra_spill_block_state *state = &ctx->blocks[pred->index]; in spill_live_in()
1412 struct ra_spill_block_state *state = &ctx->blocks[pred->index]; in spill_live_ins()
1464 struct ra_spill_block_state *stat in live_in_rewrite()
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