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Searched refs:r600_bytecode_add_cfinst (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_assembler.cpp154 r600_bytecode_add_cfinst(m_bc, CF_OP_CALL_FS); in AssamblerVisitor()
168 r600_bytecode_add_cfinst(m_bc, CF_OP_NOP); in finalize()
624 int r = r600_bytecode_add_cfinst(m_bc, instr.op()); in visit()
771 r600_bytecode_add_cfinst(m_bc, instr.cf_opcode()); in visit()
866 r600_bytecode_add_cfinst(m_bc, CF_OP_PUSH); in visit()
874 r600_bytecode_add_cfinst(m_bc, CF_OP_JUMP); in visit()
904 int r = r600_bytecode_add_cfinst(m_bc, CF_OP_WAIT_ACK); in visit()
1044 r600_bytecode_add_cfinst(m_bc, CF_OP_ELSE); in emit_else()
1072 r600_bytecode_add_cfinst(m_bc, CF_OP_POP); in emit_endif()
1082 r600_bytecode_add_cfinst(m_b in emit_loop_begin()
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/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_asm.h324 int r600_bytecode_add_cfinst(struct r600_bytecode *bc,
H A Dr600_shader.c2672 r600_bytecode_add_cfinst(ctx.bc, CF_OP_POP); in generate_gs_copy_shader()
2692 r600_bytecode_add_cfinst(ctx.bc, CF_OP_JUMP); in generate_gs_copy_shader()
2707 r600_bytecode_add_cfinst(ctx.bc, CF_OP_NOP); in generate_gs_copy_shader()
2859 r600_bytecode_add_cfinst(ctx.bc, CF_OP_POP); in generate_gs_copy_shader()
2870 r600_bytecode_add_cfinst(ctx.bc, CF_OP_NOP); in generate_gs_copy_shader()
3246 r600_bytecode_add_cfinst(ctx->bc, CF_OP_JUMP); in r600_emit_tess_factor()
3357 r600_bytecode_add_cfinst(ctx->bc, CF_OP_POP); in r600_emit_tess_factor()
3583 r600_bytecode_add_cfinst(ctx.bc, CF_OP_CALL_FS); in r600_shader_from_tgsi()
3899 r600_bytecode_add_cfinst(ctx.bc, CF_OP_CUT_VERTEX); in r600_shader_from_tgsi()
4353 r600_bytecode_add_cfinst(ct in r600_shader_from_tgsi()
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H A Dr600_asm.c270 int ret = r600_bytecode_add_cfinst(bc, CF_OP_WAIT_ACK); in r600_bytecode_wait_acks()
1612 int r600_bytecode_add_cfinst(struct r600_bytecode *bc, unsigned op) in r600_bytecode_add_cfinst() function
1631 return r600_bytecode_add_cfinst(bc, CF_OP_CF_END); in cm_bytecode_add_cf_end()
2817 r600_bytecode_add_cfinst(&bc, CF_OP_RET); in r600_create_vertex_fetch_shader()

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