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Help
Searched
refs:r300_fs
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r300/
H
A
D
r300_hyperz.c
26
#include "
r300_fs
.h"
103
if (r300_fragment_shader_writes_depth(
r300_fs
(r300)))
in r300_hiz_allowed()
266
r300_fs
(r300)->shader->info.uses_kill)) { /* (2) */
in r300_update_ztop()
268
} else if (r300_fragment_shader_writes_depth(
r300_fs
(r300))) { /* (5) */
in r300_update_ztop()
H
A
D
r300_state_derived.c
31
#include "
r300_fs
.h"
118
if (
r300_fs
(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
in r300_draw_emit_all_attribs()
308
struct r300_shader_semantics *fs_inputs = &
r300_fs
(r300)->shader->inputs;
in r300_update_rs_block()
1044
if (r300_pick_fragment_shader(r300,
r300_fs
(r300), &state) ||
in r300_validate_fragment_shader()
1052
r300_fragment_shader_writes_all(
r300_fs
(r300));
in r300_validate_fragment_shader()
1070
bool wpos =
r300_fs
(r300)->shader->inputs.wpos != ATTR_UNUSED;
in r300_pick_vertex_shader()
H
A
D
r300_emit.c
33
#include "
r300_fs
.h"
211
struct r300_fragment_shader *fs =
r300_fs
(r300);
in r300_emit_fs()
219
struct r300_fragment_shader *fs =
r300_fs
(r300);
in r300_emit_fs_constants()
247
struct r300_fragment_shader *fs =
r300_fs
(r300);
in r300_emit_fs_rc_constant_state()
276
struct r300_fragment_shader *fs =
r300_fs
(r300);
in r500_emit_fs()
284
struct r300_fragment_shader *fs =
r300_fs
(r300);
in r500_emit_fs_constants()
308
struct r300_fragment_shader *fs =
r300_fs
(r300);
in r500_emit_fs_rc_constant_state()
H
A
D
r300_context.h
671
static inline struct r300_fragment_shader *
r300_fs
(struct r300_context *r300)
in r300_fs()
function
H
A
D
r300_state.c
46
#include "
r300_fs
.h"
1079
struct r300_fragment_shader* fs =
r300_fs
(r300);
in r300_mark_fs_code_dirty()
1768
if (r300->fs.state &&
r300_fs
(r300)->shader &&
in r300_set_viewport_states()
1769
r300_fs
(r300)->shader->inputs.wpos != ATTR_UNUSED) {
in r300_set_viewport_states()
Completed in 9 milliseconds