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Help
Searched
refs:queueDesc
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/tools/gpu/d3d/
H
A
D
D3DTestUtils.cpp
67
D3D12_COMMAND_QUEUE_DESC
queueDesc
= {};
in CreateD3DBackendContext()
local
68
queueDesc
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
in CreateD3DBackendContext()
69
queueDesc
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
in CreateD3DBackendContext()
71
if (!SUCCEEDED(device->CreateCommandQueue(&
queueDesc
, IID_PPV_ARGS(&queue)))) {
in CreateD3DBackendContext()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H
A
D
AdapterD3D12.cpp
111
D3D12_COMMAND_QUEUE_DESC
queueDesc
= {};
in AreTimestampQueriesSupported()
local
112
queueDesc
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
in AreTimestampQueriesSupported()
113
queueDesc
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
in AreTimestampQueriesSupported()
115
HRESULT hr = mD3d12Device->CreateCommandQueue(&
queueDesc
, IID_PPV_ARGS(&d3d12CommandQueue));
in AreTimestampQueriesSupported()
H
A
D
DeviceD3D12.cpp
74
D3D12_COMMAND_QUEUE_DESC
queueDesc
= {};
in Initialize()
local
75
queueDesc
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
in Initialize()
76
queueDesc
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
in Initialize()
78
CheckHRESULT(mD3d12Device->CreateCommandQueue(&
queueDesc
, IID_PPV_ARGS(&mCommandQueue)),
in Initialize()
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_dx12.cpp
377
D3D12_COMMAND_QUEUE_DESC
queueDesc
= {};
in ImGui_ImplDX12_CreateFontsTexture()
local
378
queueDesc
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
in ImGui_ImplDX12_CreateFontsTexture()
379
queueDesc
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
in ImGui_ImplDX12_CreateFontsTexture()
380
queueDesc
.NodeMask = 1;
in ImGui_ImplDX12_CreateFontsTexture()
383
hr = bd->pd3dDevice->CreateCommandQueue(&
queueDesc
, IID_PPV_ARGS(&cmdQueue));
in ImGui_ImplDX12_CreateFontsTexture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H
A
D
Renderer11.cpp
764
D3D12_COMMAND_QUEUE_DESC
queueDesc
= {};
in callD3D11On12CreateDevice()
local
765
queueDesc
.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
in callD3D11On12CreateDevice()
766
queueDesc
.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
in callD3D11On12CreateDevice()
767
result = mDevice12->CreateCommandQueue(&
queueDesc
, IID_PPV_ARGS(&mCommandQueue));
in callD3D11On12CreateDevice()
Completed in 10 milliseconds