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Searched refs:queueDesc (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/tools/gpu/d3d/
H A DD3DTestUtils.cpp67 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in CreateD3DBackendContext() local
68 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in CreateD3DBackendContext()
69 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in CreateD3DBackendContext()
71 if (!SUCCEEDED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&queue)))) { in CreateD3DBackendContext()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DAdapterD3D12.cpp111 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in AreTimestampQueriesSupported() local
112 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in AreTimestampQueriesSupported()
113 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in AreTimestampQueriesSupported()
115 HRESULT hr = mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&d3d12CommandQueue)); in AreTimestampQueriesSupported()
H A DDeviceD3D12.cpp74 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in Initialize() local
75 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in Initialize()
76 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in Initialize()
78 CheckHRESULT(mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)), in Initialize()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx12.cpp377 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in ImGui_ImplDX12_CreateFontsTexture() local
378 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in ImGui_ImplDX12_CreateFontsTexture()
379 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in ImGui_ImplDX12_CreateFontsTexture()
380 queueDesc.NodeMask = 1; in ImGui_ImplDX12_CreateFontsTexture()
383 hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue)); in ImGui_ImplDX12_CreateFontsTexture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp764 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in callD3D11On12CreateDevice() local
765 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in callD3D11On12CreateDevice()
766 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in callD3D11On12CreateDevice()
767 result = mDevice12->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)); in callD3D11On12CreateDevice()

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