Searched refs:queryActive (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 527 int queryActive = 0; in resetStateES() local 528 gl.getQueryiv(targets[i], GL_CURRENT_QUERY, &queryActive); in resetStateES() 530 if (queryActive != 0) in resetStateES() 1173 int queryActive = 0; in resetStateGLCore() local 1174 gl.getQueryiv(queryTargets[i], GL_CURRENT_QUERY, &queryActive); in resetStateGLCore() 1176 if (queryActive != 0) in resetStateGLCore()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fSeparateShaderTests.cpp | 1491 GLint queryActive = 0; 1493 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); 1494 m_status.check(queryActive == 0, 1502 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); 1503 m_status.check(GLuint(queryActive) == newActive,
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