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/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_etc_decode.c281 nir_variable *punchthrough = in build_shader() local
282 nir_variable_create(b.shader, nir_var_shader_temp, glsl_bool_type(), "punchthrough"); in build_shader()
285 nir_store_var(&b, punchthrough, punchthrough_init, 0x1); in build_shader()
357 nir_store_var(&b, punchthrough, in build_shader()
358 nir_iand(&b, nir_load_var(&b, punchthrough), in build_shader()
400 nir_store_var(&b, punchthrough, in build_shader()
401 nir_iand(&b, nir_load_var(&b, punchthrough), in build_shader()
440 nir_store_var(&b, punchthrough, nir_imm_bool(&b, false), 0x1); in build_shader()
463 sgn = nir_bcsel(&b, nir_load_var(&b, punchthrough), nir_imul(&b, sgn, lsb), sgn); in build_shader()
464 nir_store_var(&b, punchthrough, in build_shader()
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