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Searched refs:pstipple_binding (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h191 unsigned pstipple_binding; member
H A Dd3d12_compiler.cpp1069 unsigned pstipple_binding = UINT32_MAX; in select_shader_variant() local
1110 &pstipple_binding, 0, false); in select_shader_variant()
1227 new_variant->pstipple_binding = pstipple_binding; in select_shader_variant()
H A Dd3d12_draw.cpp107 if (i == shader->pstipple_binding) { in fill_srv_descriptors()
206 if (i == shader->pstipple_binding) { in fill_sampler_descriptors()

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