Searched refs:psoDesc (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.cpp | 502 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; in create_pipeline_state() local 504 psoDesc.pRootSignature = rootSig->rootSignature(); in create_pipeline_state() 506 psoDesc.VS = { reinterpret_cast<UINT8*>(vertexShader->GetBufferPointer()), in create_pipeline_state() 508 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state() 511 psoDesc.StreamOutput = { nullptr, 0, nullptr, 0, 0 }; in create_pipeline_state() 513 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state() 514 psoDesc.SampleMask = UINT_MAX; in create_pipeline_state() 517 &psoDesc.RasterizerState); in create_pipeline_state() 519 fill_in_depth_stencil_state(programInfo, &psoDesc.DepthStencilState); in create_pipeline_state() 526 psoDesc in create_pipeline_state() 673 D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {}; MakeComputePipeline() local [all...] |
/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx12.cpp | 535 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc; in ImGui_ImplDX12_CreateDeviceObjects() local 536 memset(&psoDesc, 0, sizeof(D3D12_GRAPHICS_PIPELINE_STATE_DESC)); in ImGui_ImplDX12_CreateDeviceObjects() 537 psoDesc.NodeMask = 1; in ImGui_ImplDX12_CreateDeviceObjects() 538 psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; in ImGui_ImplDX12_CreateDeviceObjects() 539 psoDesc.pRootSignature = bd->pRootSignature; in ImGui_ImplDX12_CreateDeviceObjects() 540 psoDesc.SampleMask = UINT_MAX; in ImGui_ImplDX12_CreateDeviceObjects() 541 psoDesc.NumRenderTargets = 1; in ImGui_ImplDX12_CreateDeviceObjects() 542 psoDesc.RTVFormats[0] = bd->RTVFormat; in ImGui_ImplDX12_CreateDeviceObjects() 543 psoDesc.SampleDesc.Count = 1; in ImGui_ImplDX12_CreateDeviceObjects() 544 psoDesc in ImGui_ImplDX12_CreateDeviceObjects() [all...] |
/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | D3D12Sample.cpp | 733 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; // a structure to define a pso
in InitD3D() local 734 psoDesc.InputLayout.NumElements = _countof(inputLayout);
in InitD3D() 735 psoDesc.InputLayout.pInputElementDescs = inputLayout;
in InitD3D() 736 psoDesc.pRootSignature = g_RootSignature; // the root signature that describes the input data this pso needs
in InitD3D() 737 psoDesc.VS.BytecodeLength = sizeof(VS::g_main);
in InitD3D() 738 psoDesc.VS.pShaderBytecode = VS::g_main;
in InitD3D() 739 psoDesc.PS.BytecodeLength = sizeof(PS::g_main);
in InitD3D() 740 psoDesc.PS.pShaderBytecode = PS::g_main;
in InitD3D() 741 psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; // type of topology we are drawing
in InitD3D() 742 psoDesc in InitD3D() [all...] |
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