Searched refs:precompileShader (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlResourceProvider.h | 34 bool precompileShader(const SkData& key, const SkData& data); 67 bool precompileShader(const SkData& key, const SkData& data);
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H A D | GrMtlGpu.h | 65 bool precompileShader(const SkData& key, const SkData& data) override;
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.h | 162 bool precompileShader(const SkData& key, const SkData& data) override { 163 return fProgramCache->precompileShader(this->getContext(), key, data); 408 bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data);
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H A D | GrGLGpuProgramCache.cpp | 121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
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/third_party/skia/src/gpu/ |
H A D | GrGpu.h | 606 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function in GrGpu
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H A D | GrDirectContext.cpp | 1161 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext 1162 return fGpu->precompileShader(key, data); in precompileShader()
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/third_party/skia/include/gpu/ |
H A D | GrDirectContext.h | 812 // 4) At startup (or any convenient time), call precompileShader for each key/data pair. 818 bool precompileShader(const SkData& key, const SkData& data);
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/third_party/skia/dm/ |
H A D | DMSrcSink.cpp | 1700 SkAssertResult(dContext->precompileShader(*key, *data)); in draw()
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