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Searched refs:precisiontype (Results 1 - 25 of 49) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dcapture_gles_2_0_params.cpp456 GLenum precisiontype, in CaptureGetShaderPrecisionFormat_range()
468 GLenum precisiontype, in CaptureGetShaderPrecisionFormat_precision()
453 CaptureGetShaderPrecisionFormat_range(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision, ParamCapture *paramCapture) CaptureGetShaderPrecisionFormat_range() argument
465 CaptureGetShaderPrecisionFormat_precision(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision, ParamCapture *paramCapture) CaptureGetShaderPrecisionFormat_precision() argument
H A Dcapture_gles_2_0_autogen.h311 GLenum precisiontype,
941 GLenum precisiontype,
948 GLenum precisiontype,
H A Dcapture_gles_2_0_autogen.cpp1522 GLenum precisiontype, in CaptureGetShaderPrecisionFormat()
1529 paramBuffer.addEnumParam("precisiontype", GLenumGroup::PrecisionType, ParamType::TGLenum, in CaptureGetShaderPrecisionFormat()
1530 precisiontype); in CaptureGetShaderPrecisionFormat()
1536 CaptureGetShaderPrecisionFormat_range(glState, isCallValid, shadertype, precisiontype, in CaptureGetShaderPrecisionFormat()
1551 CaptureGetShaderPrecisionFormat_precision(glState, isCallValid, shadertype, precisiontype, in CaptureGetShaderPrecisionFormat()
1519 CaptureGetShaderPrecisionFormat(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) CaptureGetShaderPrecisionFormat() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gles_2_0_autogen.h100 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
H A DvalidationES2_autogen.h312 GLenum precisiontype,
H A DvalidationES2.cpp4461 GLenum precisiontype, in ValidateGetShaderPrecisionFormat()
4479 switch (precisiontype) in ValidateGetShaderPrecisionFormat()
4458 ValidateGetShaderPrecisionFormat(const Context *context, angle::EntryPoint entryPoint, GLenum shadertype, GLenum precisiontype, const GLint *range, const GLint *precision) ValidateGetShaderPrecisionFormat() argument
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.h172 GLenum precisiontype,
H A Dentry_points_gles_2_0_autogen.cpp1870 GLenum precisiontype, in GL_GetShaderPrecisionFormat()
1876 "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR in GL_GetShaderPrecisionFormat()
1879 GLenumToString(GLenumGroup::PrecisionType, precisiontype), (uintptr_t)range, in GL_GetShaderPrecisionFormat()
1888 precisiontype, range, precision)); in GL_GetShaderPrecisionFormat()
1891 context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); in GL_GetShaderPrecisionFormat()
1893 ANGLE_CAPTURE(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype, in GL_GetShaderPrecisionFormat()
1869 GL_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) GL_GetShaderPrecisionFormat() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.hpp132 void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
H A Dentry_points.cpp515 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in glGetShaderPrecisionFormat() argument
517 return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); in glGetShaderPrecisionFormat()
H A Dentry_points.h112 void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
H A DlibGLESv2.cpp3191 void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in GetShaderPrecisionFormat() argument
3193 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", in GetShaderPrecisionFormat()
3194 shadertype, precisiontype, range, precision); in GetShaderPrecisionFormat()
3205 switch(precisiontype) in GetShaderPrecisionFormat()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
/third_party/mesa3d/include/GLES2/
H A Dgl2.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/openGLES/api/GLES2/
H A Dgl2.h433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2284 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument
2304 switch (precisiontype) { in _mesa_GetShaderPrecisionFormat()
2325 "glGetShaderPrecisionFormat(precisiontype)"); in _mesa_GetShaderPrecisionFormat()
/third_party/skia/include/gpu/gl/
H A DGrGLFunctions.h112 using GrGLGetShaderPrecisionFormatFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum shadertype, GrGLenum precisiontype, GrGLint* range, GrGLint* precision);
/third_party/mesa3d/include/GLES3/
H A Dgl31.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl3.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/openGLES/api/GLES3/
H A Dgl3.h433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl31.h433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);

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