/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_2_0_params.cpp | 456 GLenum precisiontype, in CaptureGetShaderPrecisionFormat_range() 468 GLenum precisiontype, in CaptureGetShaderPrecisionFormat_precision() 453 CaptureGetShaderPrecisionFormat_range(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision, ParamCapture *paramCapture) CaptureGetShaderPrecisionFormat_range() argument 465 CaptureGetShaderPrecisionFormat_precision(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision, ParamCapture *paramCapture) CaptureGetShaderPrecisionFormat_precision() argument
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H A D | capture_gles_2_0_autogen.h | 311 GLenum precisiontype, 941 GLenum precisiontype, 948 GLenum precisiontype,
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H A D | capture_gles_2_0_autogen.cpp | 1522 GLenum precisiontype, in CaptureGetShaderPrecisionFormat() 1529 paramBuffer.addEnumParam("precisiontype", GLenumGroup::PrecisionType, ParamType::TGLenum, in CaptureGetShaderPrecisionFormat() 1530 precisiontype); in CaptureGetShaderPrecisionFormat() 1536 CaptureGetShaderPrecisionFormat_range(glState, isCallValid, shadertype, precisiontype, in CaptureGetShaderPrecisionFormat() 1551 CaptureGetShaderPrecisionFormat_precision(glState, isCallValid, shadertype, precisiontype, in CaptureGetShaderPrecisionFormat() 1519 CaptureGetShaderPrecisionFormat(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) CaptureGetShaderPrecisionFormat() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 100 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
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H A D | validationES2_autogen.h | 312 GLenum precisiontype,
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H A D | validationES2.cpp | 4461 GLenum precisiontype, in ValidateGetShaderPrecisionFormat() 4479 switch (precisiontype) in ValidateGetShaderPrecisionFormat() 4458 ValidateGetShaderPrecisionFormat(const Context *context, angle::EntryPoint entryPoint, GLenum shadertype, GLenum precisiontype, const GLint *range, const GLint *precision) ValidateGetShaderPrecisionFormat() argument
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.h | 172 GLenum precisiontype,
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H A D | entry_points_gles_2_0_autogen.cpp | 1870 GLenum precisiontype, in GL_GetShaderPrecisionFormat() 1876 "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR in GL_GetShaderPrecisionFormat() 1879 GLenumToString(GLenumGroup::PrecisionType, precisiontype), (uintptr_t)range, in GL_GetShaderPrecisionFormat() 1888 precisiontype, range, precision)); in GL_GetShaderPrecisionFormat() 1891 context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); in GL_GetShaderPrecisionFormat() 1893 ANGLE_CAPTURE(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype, in GL_GetShaderPrecisionFormat() 1869 GL_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) GL_GetShaderPrecisionFormat() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.hpp | 132 void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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H A D | entry_points.cpp | 515 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in glGetShaderPrecisionFormat() argument 517 return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); in glGetShaderPrecisionFormat()
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H A D | entry_points.h | 112 void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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H A D | libGLESv2.cpp | 3191 void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in GetShaderPrecisionFormat() argument 3193 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", in GetShaderPrecisionFormat() 3194 shadertype, precisiontype, range, precision); in GetShaderPrecisionFormat() 3205 switch(precisiontype) in GetShaderPrecisionFormat()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2284 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument 2304 switch (precisiontype) { in _mesa_GetShaderPrecisionFormat() 2325 "glGetShaderPrecisionFormat(precisiontype)"); in _mesa_GetShaderPrecisionFormat()
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/third_party/skia/include/gpu/gl/ |
H A D | GrGLFunctions.h | 112 using GrGLGetShaderPrecisionFormatFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum shadertype, GrGLenum precisiontype, GrGLint* range, GrGLint* precision);
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl3.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl31.h | 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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