Searched refs:ppShader (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
H A D | device9.h | 711 IDirect3DVertexShader9 **ppShader ); 719 IDirect3DVertexShader9 **ppShader ); 793 IDirect3DPixelShader9 **ppShader ); 801 IDirect3DPixelShader9 **ppShader );
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H A D | nine_lock.c | 1612 IDirect3DVertexShader9 **ppShader ) in LockDevice9_CreateVertexShader() 1616 r = NineDevice9_CreateVertexShader(This, pFunction, ppShader); in LockDevice9_CreateVertexShader() 1634 IDirect3DVertexShader9 **ppShader ) in LockDevice9_GetVertexShader() 1638 r = NineDevice9_GetVertexShader(This, ppShader); in LockDevice9_GetVertexShader() 1798 IDirect3DPixelShader9 **ppShader ) in LockDevice9_CreatePixelShader() 1802 r = NineDevice9_CreatePixelShader(This, pFunction, ppShader); in LockDevice9_CreatePixelShader() 1820 IDirect3DPixelShader9 **ppShader ) in LockDevice9_GetPixelShader() 1824 r = NineDevice9_GetPixelShader(This, ppShader); in LockDevice9_GetPixelShader()
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H A D | device9.c | 3437 IDirect3DVertexShader9 **ppShader ) in NineDevice9_CreateVertexShader() 3442 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); in NineDevice9_CreateVertexShader() 3444 user_assert(pFunction && ppShader, D3DERR_INVALIDCALL); in NineDevice9_CreateVertexShader() 3449 *ppShader = (IDirect3DVertexShader9 *)vs; in NineDevice9_CreateVertexShader() 3480 IDirect3DVertexShader9 **ppShader ) in NineDevice9_GetVertexShader() 3482 user_assert(ppShader, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShader() 3483 nine_reference_set(ppShader, This->state.vs); in NineDevice9_GetVertexShader() 3871 IDirect3DPixelShader9 **ppShader ) in NineDevice9_CreatePixelShader() 3876 DBG("This=%p pFunction=%p ppShader in NineDevice9_CreatePixelShader() [all...] |
/third_party/glslang/gtests/ |
H A D | TestFixture.h | 657 std::string ppShader; in preprocess() local 662 &ppShader, includer); in preprocess() 667 return std::make_tuple(true, ppShader, log); in preprocess()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; 251 virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0; 264 virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0; 266 virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0; 837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 839 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader); 852 HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); 854 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader); 1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 1090 HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader); [all...] |
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