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Help
Searched
refs:pow4
(Results
1 - 6
of
6
) sorted by relevance
/third_party/skia/src/gpu/tessellate/
H
A
D
Tessellation.cpp
45
if (n >
pow4
(kMaxTessellationSegmentsPerCurve)) {
in quadTo()
80
if (n >
pow4
(kMaxTessellationSegmentsPerCurve)) {
in cubicTo()
H
A
D
Tessellation.h
63
AI constexpr float
pow4
(float x) { return pow2(x*x); }
in pow4()
function
H
A
D
StrokeHardwareTessellator.cpp
44
float2
pow4
(float2 x) {
in pow4()
function
116
float2 maxParametricSegments_pow4 =
pow4
(maxParametricSegments);
in updateTolerances()
132
float2 maxParametricSegments_pow4_withJoin =
pow4
(skvx::max(
in updateTolerances()
640
// the "
pow4
" variants of Wang's formula are the quickest to evaluate.
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
H
A
D
optimum_pow.hpp
44
GLM_FUNC_DECL genType
pow4
(genType const & x);
/third_party/skia/src/gpu/ops/
H
A
D
TessellationPathRenderer.cpp
122
if (n >
pow4
(kMaxTessellationSegmentsPerCurve)) {
in onDrawPath()
212
if (n >
pow4
(kMaxTessellationSegmentsPerCurve)) {
in onStencilPath()
/third_party/ffmpeg/libavcodec/
H
A
D
xan.c
464
static inline unsigned
pow4
(unsigned a)
in pow4()
function
472
return mul(
pow4
(a), a);
in pow5()
491
return (
pow4
((lo + hi) >> 1) + 0x80) >> 8;
in gamma_corr()
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