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Searched refs:pow4 (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/tessellate/
H A DTessellation.cpp45 if (n > pow4(kMaxTessellationSegmentsPerCurve)) { in quadTo()
80 if (n > pow4(kMaxTessellationSegmentsPerCurve)) { in cubicTo()
H A DTessellation.h63 AI constexpr float pow4(float x) { return pow2(x*x); } in pow4() function
H A DStrokeHardwareTessellator.cpp44 float2 pow4(float2 x) { in pow4() function
116 float2 maxParametricSegments_pow4 = pow4(maxParametricSegments); in updateTolerances()
132 float2 maxParametricSegments_pow4_withJoin = pow4(skvx::max( in updateTolerances()
640 // the "pow4" variants of Wang's formula are the quickest to evaluate.
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Doptimum_pow.hpp44 GLM_FUNC_DECL genType pow4(genType const & x);
/third_party/skia/src/gpu/ops/
H A DTessellationPathRenderer.cpp122 if (n > pow4(kMaxTessellationSegmentsPerCurve)) { in onDrawPath()
212 if (n > pow4(kMaxTessellationSegmentsPerCurve)) { in onStencilPath()
/third_party/ffmpeg/libavcodec/
H A Dxan.c464 static inline unsigned pow4(unsigned a) in pow4() function
472 return mul(pow4(a), a); in pow5()
491 return (pow4((lo + hi) >> 1) + 0x80) >> 8; in gamma_corr()

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