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Searched refs:postponed_spill (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
H A Dvir_register_allocate.c582 struct qinst *postponed_spill = NULL; in v3d_spill_reg() local
596 if (postponed_spill) { in v3d_spill_reg()
597 v3d_emit_tmu_spill(c, postponed_spill, in v3d_spill_reg()
603 postponed_spill = NULL; in v3d_spill_reg()
653 if (postponed_spill) { in v3d_spill_reg()
687 if (postponed_spill) { in v3d_spill_reg()
688 postponed_spill->dst = in v3d_spill_reg()
691 if (!postponed_spill || in v3d_spill_reg()
699 postponed_spill = inst; in v3d_spill_reg()

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