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Searched refs:positionVar (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/
H A DGrGeometryProcessor.cpp70 GrShaderVar positionVar = gpArgs.fPositionVar; in emitCode() local
73 positionVar = {}; in emitCode()
79 positionVar, in emitCode()
104 const GrShaderVar& positionVar, in collectTransforms()
109 SkASSERT(positionVar.getType() == kFloat2_GrSLType || in collectTransforms()
110 positionVar.getType() == kFloat3_GrSLType || in collectTransforms()
111 positionVar.getType() == kVoid_GrSLType); in collectTransforms()
126 bool canUsePosition = positionVar.getType() != kVoid_GrSLType; in collectTransforms()
154 hasPerspective = positionVar.getType() == kFloat3_GrSLType; in collectTransforms()
188 inputCoords = baseCoord == BaseCoord::kLocal ? localCoordsVar : positionVar; in collectTransforms()
100 collectTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const GrShaderVar& positionVar, const GrPipeline& pipeline) collectTransforms() argument
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H A DGrGeometryProcessor.h465 const GrShaderVar& positionVar,

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