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Searched refs:positionLocation (Results 1 - 25 of 40) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DViewportTest.cpp258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
259 ASSERT_NE(-1, positionLocation); in TEST_P()
265 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
266 glEnableVertexAttribArray(positionLocation); in TEST_P()
276 glDisableVertexAttribArray(positionLocation); in TEST_P()
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
300 ASSERT_NE(-1, positionLocation); in TEST_P()
306 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
307 glEnableVertexAttribArray(positionLocation); in TEST_P()
315 glDisableVertexAttribArray(positionLocation); in TEST_P()
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
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H A DSimpleOperationTest.cpp135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
136 ASSERT_NE(-1, positionLocation); in TEST_P()
142 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
144 glEnableVertexAttribArray(positionLocation); in TEST_P()
361 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
362 ASSERT_NE(-1, positionLocation); in TEST_P()
368 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
369 glEnableVertexAttribArray(positionLocation); in TEST_P()
374 glDisableVertexAttribArray(positionLocation); in TEST_P()
402 const GLint positionLocation in TEST_P() local
440 const GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
483 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); global() variable
490 glEnableVertexAttribArray(positionLocation); global() variable
946 GLint positionLocation = glGetAttribLocation(program, "position"); testDrawElementsLineLoopUsingClientSideMemory() local
1188 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
1235 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
1277 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
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H A DProvokingVertexTest.cpp191 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
192 glEnableVertexAttribArray(positionLocation); in TEST_P()
193 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
214 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
215 glEnableVertexAttribArray(positionLocation); in TEST_P()
216 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
261 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
262 glEnableVertexAttribArray(positionLocation); in TEST_P()
263 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
313 GLint positionLocation in TEST_P() local
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H A DTransformFeedbackTest.cpp107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P() local
108 ASSERT_NE(positionLocation, -1); in TEST_P()
115 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P()
116 glEnableVertexAttribArray(positionLocation); in TEST_P()
347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
357 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P()
358 glEnableVertexAttribArray(positionLocation); in TEST_P()
370 glDisableVertexAttribArray(positionLocation); in TEST_P()
371 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
394 glVertexAttribPointer(positionLocation, in TEST_P()
426 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
553 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
605 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); midRecordOpDoesNotContributeTest() local
795 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
1089 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local
1221 GLint positionLocation = glGetAttribLocation(context.program, "position"); TEST_P() local
1557 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local
1619 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2229 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2269 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2342 GLint positionLocation = glGetAttribLocation(nonTFProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2385 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2426 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); setupOverrunTest() local
2629 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2811 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
2888 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
3059 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); TEST_P() local
3826 GLint positionLocation = glGetAttribLocation(program, "pos"); TEST_P() local
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H A DMultisampleTest.cpp149 GLint positionLocation) in prepareVertexBuffer()
153 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in prepareVertexBuffer()
154 glEnableVertexAttribArray(positionLocation); in prepareVertexBuffer()
191 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
195 prepareVertexBuffer(vertexBuffer, vertices, 1, positionLocation); in TEST_P()
242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
246 prepareVertexBuffer(vertexBuffer, vertices, 2, positionLocation); in TEST_P()
291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
295 prepareVertexBuffer(vertexBuffer, vertices, 3, positionLocation); in TEST_P()
337 const GLint positionLocation in TEST_P() local
146 prepareVertexBuffer(GLBuffer &vertexBuffer, const Vector3 *vertices, size_t vertexCount, GLint positionLocation) prepareVertexBuffer() argument
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H A DContextNoErrorTest.cpp99 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local
102 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuadWithPPO()
103 glEnableVertexAttribArray(positionLocation); in drawQuadWithPPO()
107 glDisableVertexAttribArray(positionLocation); in drawQuadWithPPO()
108 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawQuadWithPPO()
H A DDrawElementsTest.cpp179 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
180 ASSERT_NE(-1, positionLocation); in TEST_P()
237 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
238 glEnableVertexAttribArray(positionLocation); in TEST_P()
252 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
253 glEnableVertexAttribArray(positionLocation); in TEST_P()
362 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
363 ASSERT_NE(-1, positionLocation); in TEST_P()
414 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
415 glEnableVertexAttribArray(positionLocation); in TEST_P()
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H A DShaderNonConstGlobalInitializerTest.cpp31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local
33 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, vertices.data()); in draw()
35 glEnableVertexAttribArray(positionLocation); in draw()
H A DFramebufferFetchTest.cpp381 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local
382 render(positionLocation, !mCoherentExtension); in BasicTest()
428 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local
429 render(positionLocation, !mCoherentExtension); in MultipleRenderTargetTest()
482 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local
483 render(positionLocation, !mCoherentExtension); in MultipleRenderTargetArrayTest()
517 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local
518 render(positionLocation, !mCoherentExtension); in MultipleDrawTest()
523 render(positionLocation, !mCoherentExtension); in MultipleDrawTest()
723 GLint positionLocation in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
841 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); DrawNonFetchDrawFetchWithDifferentProgramsTest() local
920 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); DrawFetchBlitDrawFetchTest() local
1034 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); ProgramPipelineTest() local
1539 GLint positionLocation = glGetAttribLocation(program, "a_position"); TEST_P() local
1605 GLint positionLocation = glGetAttribLocation(program, "a_position"); TEST_P() local
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H A DClipDistanceTest.cpp952 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
953 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
956 glEnableVertexAttribArray(positionLocation); in TEST_P()
1053 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1054 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1057 glEnableVertexAttribArray(positionLocation); in TEST_P()
1197 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1198 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1201 glEnableVertexAttribArray(positionLocation); in TEST_P()
1342 GLint positionLocation in TEST_P() local
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H A DMultithreadingTest.cpp288 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
289 glEnableVertexAttribArray(positionLocation); in TEST_P()
290 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
331 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
332 glEnableVertexAttribArray(positionLocation); in TEST_P()
333 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
382 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
383 glEnableVertexAttribArray(positionLocation); in TEST_P()
384 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
437 GLint positionLocation in TEST_P()
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H A DShaderInterpTest.cpp40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local
43 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, vertices.data()); in draw()
46 glEnableVertexAttribArray(positionLocation); in draw()
H A DVertexAttributeTest.cpp1283 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1284 ASSERT_NE(-1, positionLocation); in TEST_P()
1285 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
1286 glEnableVertexAttribArray(positionLocation); in TEST_P()
1323 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1324 ASSERT_NE(-1, positionLocation); in TEST_P()
1325 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
1326 glEnableVertexAttribArray(positionLocation); in TEST_P()
1375 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1376 ASSERT_NE(-1, positionLocation); in TEST_P()
1431 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local
1473 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local
1537 GLint positionLocation = glGetAttribLocation(mProgram, "position"); TEST_P() local
1969 GLint positionLocation = glGetAttribLocation(mProgram, "position"); initTest() local
2894 GLint positionLocation = 0; TEST_P() local
2958 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
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H A DStateChangeTest.cpp983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local
984 ASSERT_NE(-1, positionLocation); in TEST_P()
996 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
997 glEnableVertexAttribArray(positionLocation); in TEST_P()
1059 constexpr GLint positionLocation = 0; in TEST_P() local
1062 glBindAttribLocation(singleProgram, positionLocation, "position"); in TEST_P()
1063 glBindAttribLocation(dualProgram, positionLocation, "position"); in TEST_P()
1093 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
1094 glEnableVertexAttribArray(positionLocation); in TEST_P()
1104 glVertexAttribPointer(positionLocation, in TEST_P()
1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
1709 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
1765 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
1822 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
1889 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
1959 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
2027 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
2319 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
2363 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
2411 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
3222 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
3823 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
3874 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); TEST_P() local
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H A DBufferDataTest.cpp153 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
154 ASSERT_NE(-1, positionLocation); in TEST_P()
169 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
170 glEnableVertexAttribArray(positionLocation); in TEST_P()
790 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
791 ASSERT_NE(-1, positionLocation); in TEST_P()
800 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
801 glEnableVertexAttribArray(positionLocation); in TEST_P()
1378 GLint positionLocation = glGetAttribLocation(program.get(), "position"); in TEST_P() local
1379 ASSERT_NE(-1, positionLocation); in TEST_P()
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H A DVulkanMultithreadingTest.cpp164 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
165 glEnableVertexAttribArray(positionLocation); in TEST_P()
166 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
H A DReadPixelsTest.cpp636 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in TEST_P() local
637 EXPECT_NE(-1, positionLocation); in TEST_P()
642 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
643 glEnableVertexAttribArray(positionLocation); in TEST_P()
677 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in TEST_P() local
678 EXPECT_NE(-1, positionLocation); in TEST_P()
683 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
684 glEnableVertexAttribArray(positionLocation); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DInterleavedAttributeData.cpp173 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local
174 ASSERT_NE(positionLocation, -1); in drawBenchmark()
180 glEnableVertexAttribArray(positionLocation); in drawBenchmark()
181 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, in drawBenchmark()
195 glDisableVertexAttribArray(positionLocation); in drawBenchmark()
H A DDynamicPromotionPerfTest.cpp126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local
127 ASSERT_NE(-1, positionLocation); in initializeBenchmark()
131 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in initializeBenchmark()
135 glEnableVertexAttribArray(positionLocation); in initializeBenchmark()
H A DPointSprites.cpp159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local
160 ASSERT_NE(-1, positionLocation); in initializeBenchmark()
162 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in initializeBenchmark()
163 glEnableVertexAttribArray(positionLocation); in initializeBenchmark()
H A DTextureSampling.cpp188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local
189 ASSERT_NE(-1, positionLocation); in initVertexBuffer()
191 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in initVertexBuffer()
192 glEnableVertexAttribArray(positionLocation); in initVertexBuffer()
H A DInstancingPerf.cpp204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local
205 ASSERT_NE(-1, positionLocation); in initializeBenchmark()
206 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 8, nullptr); in initializeBenchmark()
207 glEnableVertexAttribArray(positionLocation); in initializeBenchmark()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLSurfaceTest.cpp258 GLint positionLocation = in drawWithProgram() local
269 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in drawWithProgram()
270 glEnableVertexAttribArray(positionLocation); in drawWithProgram()
274 glDisableVertexAttribArray(positionLocation); in drawWithProgram()
275 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawWithProgram()
1115 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local
1121 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P()
1122 glEnableVertexAttribArray(positionLocation); in TEST_P()
1124 glDisableVertexAttribArray(positionLocation); in TEST_P()
1125 glVertexAttribPointer(positionLocation, in TEST_P()
1199 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); TEST_P() local
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H A DEGLPreRotationTest.cpp330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
331 ASSERT_NE(-1, positionLocation); in TEST_P()
353 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
354 glEnableVertexAttribArray(positionLocation); in TEST_P()
419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
420 ASSERT_NE(-1, positionLocation); in TEST_P()
457 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
458 glEnableVertexAttribArray(positionLocation); in TEST_P()
539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
540 ASSERT_NE(-1, positionLocation); in TEST_P()
686 GLint positionLocation = glGetAttribLocation(program, "position"); TEST_P() local
767 GLint positionLocation = glGetAttribLocation(program, "position"); initializeGeometry() local
2394 GLint positionLocation = glGetAttribLocation(program, "position"); initializeGeometry() local
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DANGLETest.cpp956 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); in drawQuad() local
963 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in drawQuad()
979 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuad()
985 glEnableVertexAttribArray(positionLocation); in drawQuad()
997 glDisableVertexAttribArray(positionLocation); in drawQuad()
998 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in drawQuad()
1027 GLint positionLocation = glGetAttribLocation(vertProgram, positionAttribName.c_str()); in drawQuadPPO() local
1030 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuadPPO()
1031 glEnableVertexAttribArray(positionLocation); in drawQuadPPO()
1035 glDisableVertexAttribArray(positionLocation); in drawQuadPPO()
1078 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); drawIndexedQuad() local
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