Searched refs:position0 (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 263 const tcu::IVec2 position0 = packet.position + tcu::IVec2(0, 0); in shadeFragments() local 268 const tcu::Vec4 texColor0 = m_texture.getPixel(de::clamp((position0.x() * position0.y()), 0, m_texture.getWidth()-1), 0); in shadeFragments()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 407 " const highp vec4 position0 = vec4(-0.5, 0.5, 0.0, 0.0);\n" in genGeometrySource() 1340 const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f; in shadePrimitives() local 1346 output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives() 1562 const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_radius - 0.1f), 0.0f, 0.0f); in shadePrimitives() local 1572 output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
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