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Searched refs:pending_fence_value (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_residency.cpp138 uint64_t pending_fence_value = screen->fence_value + 1; in d3d12_process_batch_residency() local
158 } else if (base_bo->last_used_fence != pending_fence_value) { in d3d12_process_batch_residency()
164 base_bo->last_used_fence = pending_fence_value; in d3d12_process_batch_residency()
192 bool anything_to_wait_for = oldest_resident_bo->last_used_fence < pending_fence_value; in d3d12_process_batch_residency()

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