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/third_party/backends/backend/
H A Dplustek-pp_dac.c1111 pUChar pbChDark, pbSrce, pbDest; in dacP96SetShadingGainProc() local
1114 pbChDark = NULL, pbSrce = NULL, pbDest = NULL; in dacP96SetShadingGainProc()
1121 pbSrce = ps->pPrescan16; in dacP96SetShadingGainProc()
1130 pbSrce = ps->pPrescan16 + ps->BufferSizePerModel; in dacP96SetShadingGainProc()
1140 pbSrce = ps->pPrescan16 + ps->BufferSizePerModel * 2; in dacP96SetShadingGainProc()
1162 for (dw = ps->BufferSizePerModel; dw; dw--, pbSrce++, pbDest++) in dacP96SetShadingGainProc()
1163 if (*pbSrce > bDark) in dacP96SetShadingGainProc()
1164 *pbDest = (*pbSrce - bDark) * 4; in dacP96SetShadingGainProc()
1170 for (dw = ps->BufferSizePerModel; dw; dw--, pbSrce++, pbDest++) in dacP96SetShadingGainProc()
1171 if (*pbSrce > bDar in dacP96SetShadingGainProc()
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